تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 7 سال پیش
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) 7 سال پیش
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 7 سال پیش
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) 7 سال پیش
  ReinUsesLisp 97ca974213 Implement some GPU features (#209) 7 سال پیش
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 7 سال پیش
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) 7 سال پیش
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 7 سال پیش
  Lordmau5 98e6a34608 Implement R16 texture format (#147) 8 سال پیش
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 8 سال پیش
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 سال پیش
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 سال پیش
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 سال پیش
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 سال پیش
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) 8 سال پیش
  gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats 8 سال پیش
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 سال پیش
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 سال پیش