greggameplayer
|
120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
|
7 vuotta sitten |
greggameplayer
|
0a13900bc9
Implement Z24S8 TextureFormat (#247)
|
7 vuotta sitten |
greggameplayer
|
e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
|
7 vuotta sitten |
gdkchan
|
1968386808
Add locking methods to the ogl resource cache (#238)
|
7 vuotta sitten |
Lordmau5
|
98e6a34608
Implement R16 texture format (#147)
|
7 vuotta sitten |
gdkchan
|
49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
|
7 vuotta sitten |
gdkchan
|
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
|
8 vuotta sitten |
gdkchan
|
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
|
8 vuotta sitten |
gdkchan
|
7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
|
8 vuotta sitten |
gdkchan
|
feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
|
8 vuotta sitten |
LDj3SNuD
|
e9cfdef098
Add A1B5G5R5 texture format. (#76)
|
8 vuotta sitten |
gdkchan
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 vuotta sitten |