Commit Verlauf

Autor SHA1 Nachricht Datum
  gdkchan 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) vor 3 Jahren
  gdkchan 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
  gdkchan b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) vor 3 Jahren
  riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) vor 4 Jahren
  gdkchan 43ebd7a9bb New shader cache implementation (#3194) vor 4 Jahren
  gdkchan 8c9633d72f Initialize indexed inputs used on next shader stage (#3198) vor 4 Jahren
  gdkchan 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) vor 4 Jahren
  gdkchan 72e543e946 Prefer texture over textureSize for sampler type (#3132) vor 4 Jahren
  gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) vor 4 Jahren
  gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) vor 4 Jahren
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) vor 4 Jahren
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) vor 4 Jahren
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) vor 4 Jahren
  gdkchan d512ce122c Initial tessellation shader support (#2534) vor 4 Jahren
  riperiperi f0b00c1ae9 Fix TXQ for 3D textures. (#2613) vor 4 Jahren
  riperiperi 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) vor 4 Jahren
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) vor 4 Jahren
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) vor 4 Jahren
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) vor 4 Jahren
  gdkchan 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) vor 4 Jahren
  gdkchan d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) vor 4 Jahren
  riperiperi 5271cfe70b Fix dimensions check for scale eligibility (#2301) vor 5 Jahren
  gdkchan 12533e5c9d Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) vor 5 Jahren
  gdkchan b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) vor 5 Jahren
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) vor 5 Jahren
  riperiperi 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) vor 5 Jahren
  gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) vor 5 Jahren
  gdkchan f93089a64f Implement geometry shader passthrough (#1961) vor 5 Jahren
  Mary 48f6570557 Salieri: shader cache (#1701) vor 5 Jahren
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) vor 5 Jahren