gdkchan
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66e7fdb871
OpenGL: Fix clears of unbound color targets (#3564)
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vor 3 Jahren |
gdkchan
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1080f64df9
Implement HLE macros for render target clears (#3528)
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vor 3 Jahren |
gdkchan
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851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (#3400)
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vor 3 Jahren |
gdkchan
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e5ad1dfa48
Implement S8D24 texture format and tweak depth range detection (#2458)
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vor 4 Jahren |
riperiperi
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212e472c9f
Use copy dependencies for the Intel/AMD view format workaround (#2144)
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vor 4 Jahren |
A-w-x
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7719909397
HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)
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vor 5 Jahren |
gdkchan
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caf049ed15
Avoid some redundant GL calls (#1958)
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vor 5 Jahren |
gdkchan
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6a51b628f9
Fix error when dual source blend is used (#1610)
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vor 5 Jahren |
riperiperi
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d941f4c070
Remember bound framebuffer to avoid glGetInteger use. (#1273)
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vor 5 Jahren |
gdkchan
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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vor 5 Jahren |
gdkchan
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b18ef8e3a0
Workaround for AMD and Intel view format bug (#1050)
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vor 6 Jahren |
gdk
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d786d8d2b9
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
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vor 6 Jahren |
gdk
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1876b346fe
Initial work
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vor 6 Jahren |