Commit Verlauf

Autor SHA1 Nachricht Datum
  gdkchan 66e7fdb871 OpenGL: Fix clears of unbound color targets (#3564) vor 3 Jahren
  gdkchan 1080f64df9 Implement HLE macros for render target clears (#3528) vor 3 Jahren
  gdkchan 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) vor 3 Jahren
  gdkchan e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) vor 4 Jahren
  riperiperi 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) vor 4 Jahren
  A-w-x 7719909397 HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219) vor 5 Jahren
  gdkchan caf049ed15 Avoid some redundant GL calls (#1958) vor 5 Jahren
  gdkchan 6a51b628f9 Fix error when dual source blend is used (#1610) vor 5 Jahren
  riperiperi d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) vor 5 Jahren
  gdkchan 5011640b30 Spanify Graphics Abstraction Layer (#1226) vor 5 Jahren
  gdkchan b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) vor 6 Jahren
  gdk d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them vor 6 Jahren
  gdk 1876b346fe Initial work vor 6 Jahren