Commit History

Author SHA1 Message Date
  Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 years ago
  gdkchan 0e1e094b7a Improve texture tables (#457) 7 years ago
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 years ago
  HorrorTroll 8a78a703f2 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417) 7 years ago
  HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) 7 years ago
  HorrorTroll 27023e7afc Add R32_G32 texture format (#383) 7 years ago
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 years ago
  greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248) 7 years ago
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 7 years ago
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) 7 years ago
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 7 years ago
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) 7 years ago
  Lordmau5 98e6a34608 Implement R16 texture format (#147) 7 years ago
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 7 years ago
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 years ago
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 years ago
  gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats 8 years ago
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 years ago
  LDj3SNuD e9cfdef098 Add A1B5G5R5 texture format. (#76) 8 years ago
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago