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gdkchan
1080f64df9
Implement HLE macros for render target clears (
#3528
)
%!s(int64=3) %!d(string=hai) anos
gdkchan
851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (
#3400
)
%!s(int64=3) %!d(string=hai) anos
riperiperi
ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
%!s(int64=4) %!d(string=hai) anos