gdkchan
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17a1cab5d2
Allow SNorm buffer texture formats on Vulkan (#3957)
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3 tahun lalu |
gdkchan
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2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
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3 tahun lalu |
riperiperi
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33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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3 tahun lalu |
gdkchan
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 tahun lalu |
gdkchan
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619ac86bd0
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
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3 tahun lalu |
gdkchan
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2232e4ae87
Vulkan backend (#2518)
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3 tahun lalu |
gdkchan
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b46b63e06a
Add support for alpha to coverage dithering (#3069)
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3 tahun lalu |
gdkchan
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5afd521c5a
Bindless elimination for constant sampler handle (#3424)
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3 tahun lalu |
riperiperi
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43b4b34376
Implement Viewport Transform Disable (#3328)
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3 tahun lalu |
gdkchan
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43ebd7a9bb
New shader cache implementation (#3194)
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4 tahun lalu |
gdkchan
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7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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4 tahun lalu |
gdkchan
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0e59573f2b
Add capability for BGRA formats (#3011)
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4 tahun lalu |
gdkchan
|
99445dd0a6
Add support for fragment shader interlock (#2768)
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4 tahun lalu |
gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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4 tahun lalu |
gdkchan
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a7109c767b
Rewrite shader decoding stage (#2698)
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4 tahun lalu |
gdkchan
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f08a280ade
Use shader subgroup extensions if shader ballot is not supported (#2627)
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4 tahun lalu |
riperiperi
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f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
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4 tahun lalu |
gdkchan
|
c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
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4 tahun lalu |
gdkchan
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d9d18439f6
Use a new approach for shader BRX targets (#2532)
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4 tahun lalu |
gdkchan
|
ed2f5ede0f
Fix texture sampling with depth compare and LOD level or bias (#2404)
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4 tahun lalu |
gdkchan
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b34c0a47b4
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
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4 tahun lalu |
riperiperi
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0129250c2e
Pass CbufSlot when getting info from the texture descriptor (#2291)
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4 tahun lalu |
riperiperi
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461c24092a
Implement Force Early Z Register (#1755)
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5 tahun lalu |
gdkchan
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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5 tahun lalu |
gdkchan
|
b066cfc1a3
Add support for shader constant buffer slot indexing (#1608)
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5 tahun lalu |
gdkchan
|
0954e76a26
Improve BRX target detection heuristics (#1591)
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5 tahun lalu |
gdkchan
|
1eea35554c
Better viewport flipping and depth mode detection method (#1556)
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5 tahun lalu |
gdkchan
|
a15b951721
Fix wrong face culling once and for all (#1277)
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5 tahun lalu |
gdkchan
|
0b6d206daa
Omit image format if possible, and fix BA bit (#1280)
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5 tahun lalu |
gdkchan
|
b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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6 tahun lalu |