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cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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há 4 anos atrás |
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4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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há 4 anos atrás |
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10e17ab423
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
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há 4 anos atrás |
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ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (#2481)
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há 4 anos atrás |