История коммитов

Автор SHA1 Сообщение Дата
  gdkchan 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) 3 лет назад
  gdkchan 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 лет назад
  gdkchan 619ac86bd0 Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 3 лет назад
  gdkchan 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) 3 лет назад
  gdkchan ed0b10c81f Fix geometry shader passthrough fallback being used when feature is supported (#3525) 3 лет назад
  riperiperi f92650fcff SPIR-V: Initialize undefined variables with 0 (#3526) 3 лет назад
  gdkchan 2232e4ae87 Vulkan backend (#2518) 3 лет назад
  gdkchan 1a888ae087 Add support for conditional (with CC) shader Exit instructions (#3470) 3 лет назад
  gdkchan 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 3 лет назад
  gdkchan b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) 3 лет назад
  gdkchan 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) 3 лет назад
  gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) 3 лет назад
  gdkchan 5afd521c5a Bindless elimination for constant sampler handle (#3424) 3 лет назад
  riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) 4 лет назад
  gdkchan 43ebd7a9bb New shader cache implementation (#3194) 4 лет назад