Commit History

Autor SHA1 Mensaxe Data
  gdkchan 3148c0c21c Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) %!s(int64=4) %!d(string=hai) anos
  gdkchan d44d8f2eb6 Workaround for cubemap view data upload bug on Intel (#2539) %!s(int64=4) %!d(string=hai) anos
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) %!s(int64=4) %!d(string=hai) anos
  riperiperi 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) %!s(int64=4) %!d(string=hai) anos
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
  gdkchan 10d649e6d3 Calculate vertex buffer sizes from index buffer (#1663) %!s(int64=4) %!d(string=hai) anos
  gdkchan bb8a920b63 Do not dirty memory tracking region handles if they are partially unmapped (#2536) %!s(int64=4) %!d(string=hai) anos
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
  jduncanator b5b7e23fc4 hle: Tidy-up ServiceNotImplementedException (#2535) %!s(int64=4) %!d(string=hai) anos
  gdkchan d9d18439f6 Use a new approach for shader BRX targets (#2532) %!s(int64=4) %!d(string=hai) anos
  mpnico 70f79e689b Implement vibrations (#2468) %!s(int64=4) %!d(string=hai) anos
  ooa113y 46ffc81d90 Hide UI rework/arrow key fix (#2504) %!s(int64=4) %!d(string=hai) anos
  emmauss 5ceaf344ce Clamp controller sticks to circle, instead of square (#2493) %!s(int64=4) %!d(string=hai) anos
  gdkchan ff5df5d8a1 Support non-contiguous copies on I2M and DMA engines (#2473) %!s(int64=4) %!d(string=hai) anos
  Caian Benedicto ff8849671a Update TamperMachine and disable write-to-code prevention (#2506) %!s(int64=4) %!d(string=hai) anos
  gdkchan a27986c311 Make audio disposal thread safe on all 3 backends (#2527) %!s(int64=4) %!d(string=hai) anos
  ooa113y 06cd3abe6c Implement "hide UI" option (#2411) %!s(int64=4) %!d(string=hai) anos
  emmauss 8c7986eb58 Ensure right joycon motion data is set (#2488) %!s(int64=4) %!d(string=hai) anos
  riperiperi 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) %!s(int64=4) %!d(string=hai) anos
  riperiperi 10e17ab423 Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489) %!s(int64=4) %!d(string=hai) anos
  Mary b8ad676fb8 Amadeus: DSP code generation improvements (#2460) %!s(int64=4) %!d(string=hai) anos
  Mary 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) %!s(int64=4) %!d(string=hai) anos
  riperiperi ca5ac37cd6 Flush buffers and texture data through a persistent mapped buffer. (#2481) %!s(int64=4) %!d(string=hai) anos
  gdkchan bb6fab2009 Ensure that DMA copy target textures are kept alive or flushed (#2478) %!s(int64=5) %!d(string=hai) anos
  gdkchan 96a070a9a7 Do not require texture and sampler pools being initialized (#2476) %!s(int64=5) %!d(string=hai) anos
  gdkchan 9d688e37d6 Close transfer memory properly on nvservices (#2477) %!s(int64=5) %!d(string=hai) anos
  Mary 208ba1dde2 Revert LibHac update %!s(int64=5) %!d(string=hai) anos
  Alex Barney 997380d48c Fix the headless build since previous commit %!s(int64=5) %!d(string=hai) anos
  Alex Barney 19afb3209c Update to LibHac 0.13.1 (#2328) %!s(int64=5) %!d(string=hai) anos
  gdkchan 04dce402ac Implement a fast path for I2M transfers (#2467) %!s(int64=5) %!d(string=hai) anos