Историја ревизија

Аутор SHA1 Порука Датум
  gdkchan 2fd819613f SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336) пре 3 година
  gdkchan 6adf15e479 Implement CSET and CSETP shader instructions (#4318) пре 3 година
  gdkchan 9dfe81770a Use vector outputs for texture operations (#3939) пре 3 година
  Isaac Marovitz 8ac53c66b4 Remove Half Conversion (#4106) пре 3 година
  gdkchan 8428bb6541 Fix shader FSWZADD instruction (#4069) пре 3 година
  gdkchan 9a0330f7f8 Shader: Implement PrimitiveID (#4067) пре 3 година
  riperiperi f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) пре 3 година
  gdkchan dde9bb5c69 Fix storage buffer access when match fails (#4037) пре 3 година
  gdkchan de06ffb0f7 Fix shaders with global memory access from unknown locations (#4029) пре 3 година
  gdkchan bbb24d8c7e Restrict shader storage buffer search when match fails (#4011) пре 3 година
  gdkchan 17a1cab5d2 Allow SNorm buffer texture formats on Vulkan (#3957) пре 3 година
  gdkchan 4905101df1 Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions (#3943) пре 3 година
  riperiperi 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) пре 3 година
  gdkchan 69ced3a6e8 Fix shader cache on Vulkan when geometry shaders are inserted (#3868) пре 3 година
  gdkchan 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) пре 3 година
  riperiperi 7c53b69c30 SPIR-V: Fix unscaling helper not being able to find Array textures (#3863) пре 3 година
  riperiperi 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) пре 3 година
  gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) пре 3 година
  gdkchan 9daf029f35 Use vector transform feedback outputs if possible (#3832) пре 3 година
  gdkchan 51a27032f0 Fix VertexId and InstanceId on Vulkan (#3833) пре 3 година
  gdkchan 59cdf310bd SPIR-V: Fix tessellation control shader output types (#3807) пре 3 година
  gdkchan 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) пре 3 година
  gdkchan 2df16ded9b Improve shader BRX instruction code generation (#3759) пре 3 година
  gdkchan 2068445939 Fix shader SULD (bindless) instruction using wrong register as handle (#3732) пре 3 година
  gdkchan 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) пре 3 година
  gdkchan 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) пре 3 година
  gdkchan 619ac86bd0 Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) пре 3 година
  gdkchan 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) пре 3 година
  gdkchan ed0b10c81f Fix geometry shader passthrough fallback being used when feature is supported (#3525) пре 3 година
  riperiperi f92650fcff SPIR-V: Initialize undefined variables with 0 (#3526) пре 3 година