LDj3SNuD
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2f1250ab04
Update AOpCodeTable.cs (#108)
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%!s(int64=8) %!d(string=hai) anos |
LDj3SNuD
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a5ad1e9a06
Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104)
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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Ac_K
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211f7f69db
Update ISystemSettingsServer.cs (#107)
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gdkchan
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e4f59c8a52
Update README.md
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gdkchan
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2a985de88c
[HLE/Audio] Use correct audio device names
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gdkchan
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a8ba340dde
Improved logging (#103)
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Ac_K
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4e24866b47
Update IAudioController.cs
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gdkchan
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db0aa54233
Print guest stack trace on a few points that can throw exceptions
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gdkchan
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bd9b1e2c6b
Stub a few services, add support for generating call stacks on the CPU
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Ac_K
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4906acdde9
Some implementations (#99)
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Ac_K
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434e40b8a0
Update am service (#98)
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LDj3SNuD
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302c1d2861
Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. (#96)
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gdkchan
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90279d96ea
Implement the synchronization primitives like the Horizon kernel does (#97)
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emmauss
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267ea14cb5
fix typo in log (#93)
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LDj3SNuD
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2ccd995cb2
Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92)
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gdkchan
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03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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gdkchan
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33ae6e544b
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
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gdkchan
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62b2124c03
[HLE/Kernel] Dispose the thread wait even on exit
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MS-DOS1999
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76a5972378
Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89)
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gdkchan
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6e69cd9284
Fix bad merge, and a few other fixes
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gdkchan
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ac80e7d3f9
[HLE/Kernel] Yield when cond var is signaled
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gdkchan
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b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
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LDj3SNuD
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e9a96e3522
Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. (#80)
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LDj3SNuD
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8b75080639
Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. (#88)
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Ac_K
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7450b9d68a
Update IAudioDeviceService.cs (#87)
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Ac_K
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ee6794e397
Update IAudioController.cs (#86)
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Ac_K
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917fb7ad21
Update IAccountServiceForApplication.cs (#85)
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Ac_K
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ed155e6f4e
Update IHidServer.cs (#84)
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emmauss
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b334aab435
Add special log for stubs (#81)
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