gdkchan
|
a15b951721
Fix wrong face culling once and for all (#1277)
|
5 年之前 |
gdkchan
|
5011640b30
Spanify Graphics Abstraction Layer (#1226)
|
5 年之前 |
riperiperi
|
cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
|
6 年之前 |
mageven
|
53369e79bd
Implement user-defined clipping on GL state pipeline (#1118)
|
6 年之前 |
riperiperi
|
c2ac45adc5
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
|
6 年之前 |
mageven
|
a728610b40
Implement Constant Color blends (#1119)
|
6 年之前 |
mageven
|
4960ab85f8
Implement Depth Clamping (#1120)
|
6 年之前 |
mageven
|
468d8f841f
Simple GPU fixes (#1093)
|
6 年之前 |
gdkchan
|
ab4867505e
Implement GPU scissors (#1058)
|
6 年之前 |
gdkchan
|
f373f870f7
Support configurable point size (#916)
|
6 年之前 |
gdkchan
|
2bb39ff03e
Replace glFinish with barrier for WaitForIdle (#878)
|
6 年之前 |
gdkchan
|
654e617fe7
Some code cleanup
|
6 年之前 |
gdkchan
|
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
|
6 年之前 |
gdk
|
d786d8d2b9
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
|
6 年之前 |
gdk
|
1b7d955195
Initial support for image stores, support texture sample on compute
|
6 年之前 |