LDj3SNuD
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2ccd995cb2
Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92)
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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33ae6e544b
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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62b2124c03
[HLE/Kernel] Dispose the thread wait even on exit
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%!s(int64=8) %!d(string=hai) anos |
MS-DOS1999
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76a5972378
Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89)
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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6e69cd9284
Fix bad merge, and a few other fixes
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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ac80e7d3f9
[HLE/Kernel] Yield when cond var is signaled
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
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%!s(int64=8) %!d(string=hai) anos |
LDj3SNuD
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e9a96e3522
Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. (#80)
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%!s(int64=8) %!d(string=hai) anos |
LDj3SNuD
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8b75080639
Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. (#88)
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%!s(int64=8) %!d(string=hai) anos |
Ac_K
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7450b9d68a
Update IAudioDeviceService.cs (#87)
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%!s(int64=8) %!d(string=hai) anos |
Ac_K
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ee6794e397
Update IAudioController.cs (#86)
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%!s(int64=8) %!d(string=hai) anos |
Ac_K
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917fb7ad21
Update IAccountServiceForApplication.cs (#85)
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%!s(int64=8) %!d(string=hai) anos |
Ac_K
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ed155e6f4e
Update IHidServer.cs (#84)
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%!s(int64=8) %!d(string=hai) anos |
emmauss
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b334aab435
Add special log for stubs (#81)
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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494e6dfa1e
[GPU] Set frame buffer texture size to window size
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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7dd14a4f3a
[GPU] Send correct window size to the vertex shader
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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47100ec8c1
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
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%!s(int64=8) %!d(string=hai) anos |
emmauss
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bbcad307bd
Add logclass, made changes to logging calls (#79)
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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435f9ffad8
[HLE] Fix hid issues on some games
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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032c442505
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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8ab76a7bd4
[GPU] Do not use the f suffix on float contants on the shader glsl code
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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237eaeb920
Bump glsl version to support layout qualifier
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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%!s(int64=8) %!d(string=hai) anos |
LDj3SNuD
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262b5b8054
Add TRN1 & TRN2 (vector) instructions. Add 4 simple tests (4S, 8B). (#77)
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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9227b0ea59
[CPU] Speed up translation a little bit
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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46548bbc41
[HLE/Service] Fix ToCalendarTimeWithMyRule (for real this time)
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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29a4fb6a57
[HLE/Service] Fix ToCalendarTimeWithMyRule
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%!s(int64=8) %!d(string=hai) anos |
gdkchan
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cb29b4303c
[CPU] Fix CNT instruction
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%!s(int64=8) %!d(string=hai) anos |