ReinUsesLisp
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cd203e98f2
Implement Geometry shaders (#280)
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7 anos atrás |
gdkchan
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2f37583ab3
Some small shader related fixes (#258)
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7 anos atrás |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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8 anos atrás |
ReinUsesLisp
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edfd4bc860
Explicit GLSL "position" attribute location (#199)
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8 anos atrás |
gdkchan
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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8 anos atrás |
ReinUsesLisp
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09dfefed1f
Implementation of UBOs instead of uniform constant arrays (#186)
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8 anos atrás |
gdkchan
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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8 anos atrás |
gdkchan
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c26ddd6259
Fix 3 graphics related issues (#180)
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8 anos atrás |
gdkchan
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9176180abb
Minor shader fixes
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8 anos atrás |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 anos atrás |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 anos atrás |
gdkchan
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 anos atrás |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 anos atrás |
gdkchan
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 anos atrás |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 anos atrás |
gdkchan
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03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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8 anos atrás |
gdkchan
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 anos atrás |
gdkchan
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032c442505
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
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8 anos atrás |
gdkchan
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8ab76a7bd4
[GPU] Do not use the f suffix on float contants on the shader glsl code
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8 anos atrás |
gdkchan
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237eaeb920
Bump glsl version to support layout qualifier
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8 anos atrás |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 anos atrás |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anos atrás |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |