Commit History

Autor SHA1 Mensaxe Data
  gdkchan 2f37583ab3 Some small shader related fixes (#258) %!s(int64=7) %!d(string=hai) anos
  gdkchan e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) %!s(int64=7) %!d(string=hai) anos
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) %!s(int64=7) %!d(string=hai) anos
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) %!s(int64=8) %!d(string=hai) anos
  gdkchan 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time %!s(int64=8) %!d(string=hai) anos
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
  gdkchan 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases %!s(int64=8) %!d(string=hai) anos
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos