Commit History

Autor SHA1 Mensaxe Data
  gdkchan b2a225558d Do not force scissor on clear if scissor is disabled (#3258) %!s(int64=4) %!d(string=hai) anos
  gdkchan fb853f13e9 Scale scissor used for clears (#3002) %!s(int64=4) %!d(string=hai) anos
  gdkchan 6e0799580f Fix render target clear when sizes mismatch (#2994) %!s(int64=4) %!d(string=hai) anos
  riperiperi 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) %!s(int64=4) %!d(string=hai) anos
  gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) %!s(int64=4) %!d(string=hai) anos
  gdkchan 464a92d8a7 Force index buffer update for games using Vulkan (#2726) %!s(int64=4) %!d(string=hai) anos
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) %!s(int64=4) %!d(string=hai) anos
  riperiperi ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
  mpnico 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos