riperiperi
|
f23b2878cc
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
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hace 3 años |
gdkchan
|
bbb24d8c7e
Restrict shader storage buffer search when match fails (#4011)
|
hace 3 años |
Andrey Sukharev
|
4da44e09cb
Make structs readonly when applicable (#4002)
|
hace 3 años |
gdkchan
|
2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
|
hace 3 años |
gdkchan
|
9daf029f35
Use vector transform feedback outputs if possible (#3832)
|
hace 3 años |
Mary-nyan
|
c6d05301aa
infra: Migrate to .NET 7 (#3795)
|
hace 3 años |
gdkchan
|
5fdc46ac7f
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781)
|
hace 3 años |
gdkchan
|
9c2500de5f
Fix incorrect tessellation inputs/outputs (#3728)
|
hace 3 años |
gdkchan
|
2232e4ae87
Vulkan backend (#2518)
|
hace 3 años |
gdkchan
|
b34de74f81
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
|
hace 3 años |
riperiperi
|
43b4b34376
Implement Viewport Transform Disable (#3328)
|
hace 4 años |
gdkchan
|
43ebd7a9bb
New shader cache implementation (#3194)
|
hace 4 años |
gdkchan
|
8c9633d72f
Initialize indexed inputs used on next shader stage (#3198)
|
hace 4 años |
gdkchan
|
0bcbe32367
Only initialize shader outputs that are actually used on the next stage (#3054)
|
hace 4 años |
gdkchan
|
72e543e946
Prefer texture over textureSize for sampler type (#3132)
|
hace 4 años |
gdkchan
|
3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
|
hace 4 años |
gdkchan
|
7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
|
hace 4 años |
riperiperi
|
79adba4402
Add support for render scale to vertex stage. (#2763)
|
hace 4 años |
gdkchan
|
911ea38e93
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
|
hace 4 años |
gdkchan
|
99445dd0a6
Add support for fragment shader interlock (#2768)
|
hace 4 años |
gdkchan
|
d512ce122c
Initial tessellation shader support (#2534)
|
hace 4 años |
riperiperi
|
f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
|
hace 4 años |
riperiperi
|
142cededd4
Implement Shader Instructions SUATOM and SURED (#2090)
|
hace 4 años |
gdkchan
|
ee1038e542
Initial support for shader attribute indexing (#2546)
|
hace 4 años |
gdkchan
|
c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
|
hace 4 años |
gdkchan
|
ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
|
hace 4 años |
gdkchan
|
59900d7f00
Unscale textureSize when resolution scaling is used (#2441)
|
hace 4 años |
gdkchan
|
d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
|
hace 4 años |
riperiperi
|
5271cfe70b
Fix dimensions check for scale eligibility (#2301)
|
hace 4 años |
gdkchan
|
12533e5c9d
Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
|
hace 4 años |