Commit History

Author SHA1 Message Date
  gdkchan 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 years ago
  riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 years ago
  riperiperi 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) 4 years ago
  riperiperi d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) 4 years ago
  gdkchan fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 years ago
  riperiperi c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) 5 years ago
  gdkchan 5795bb1528 Support separate textures and samplers (#1216) 5 years ago
  gdkchan b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 6 years ago
  gdkchan 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 years ago
  gdk b2b2e04669 Small optimizations on texture and sampler pool invalidation 6 years ago
  gdk 1876b346fe Initial work 6 years ago