gdkchan
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3c3bcd82fe
Add a sampler pool cache and improve texture pool cache (#3487)
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3 years ago |
riperiperi
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99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
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3 years ago |
riperiperi
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788aec511f
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
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4 years ago |
riperiperi
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d92fff541b
Replace CacheResourceWrite with more general "precise" write (#2684)
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4 years ago |
gdkchan
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fbb4019ed5
Initial support for separate GPU address spaces (#2394)
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4 years ago |
riperiperi
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c30504e3b3
Use a descriptor cache for faster pool invalidation. (#1977)
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5 years ago |
gdkchan
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5795bb1528
Support separate textures and samplers (#1216)
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5 years ago |
gdkchan
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b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU (#877)
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6 years ago |
gdkchan
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32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
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6 years ago |
gdk
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b2b2e04669
Small optimizations on texture and sampler pool invalidation
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6 years ago |
gdk
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1876b346fe
Initial work
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6 years ago |