emmauss
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dc02ac08ca
Support other switch controller types (#487)
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7 years ago |
Alex Barney
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53e6664526
Update libhac. Load tickets from XCI files (#476)
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7 years ago |
Alex Barney
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9cb57fb4bb
Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
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7 years ago |
ReinUsesLisp
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b3a4662be1
Move logging to Ryujinx.Common and make it a static class (#413)
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7 years ago |
Alex Barney
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5821ff675d
Misc content loading improvements (#432)
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7 years ago |
gdkchan
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b8133c1997
Thread scheduler rewrite (#393)
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7 years ago |
emmauss
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db1a759c59
Lock GbpQueueBuffer till Vsync is signalled (#367)
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7 years ago |
gdkchan
|
521751795a
Code style fixes and nits on the HLE project (#355)
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7 years ago |
gdkchan
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c393cdf8e3
More flexible memory manager (#307)
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7 years ago |
gdkchan
|
9ac5583513
Better support for user accounts (#349)
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7 years ago |
emmauss
|
17f54b5d78
Implement IProfile Get and GetBase (#266)
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7 years ago |
greggameplayer
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1fd4311e12
Add the ability to set or not docked mode via config file (#227)
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7 years ago |
ReinUsesLisp
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7a308d9e73
Window related changes (#308)
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7 years ago |
ReinUsesLisp
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3e13b40b35
Add config key to dump shaders in local directory (#265)
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7 years ago |
John Clemis
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d24ea0d51b
Add Controller Support (#196)
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7 years ago |
gdkchan
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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7 years ago |
gdkchan
|
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 years ago |
gdkchan
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a8ba340dde
Improved logging (#103)
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8 years ago |
emmauss
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 years ago |
Kurt
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068f9bff2e
Misc language usage simplifications (#26)
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8 years ago |
Ac_K
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f469b968a8
HID Implementation (#20)
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8 years ago |
Ac_K
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ebbccfcdbf
config bugfix (#6)
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8 years ago |
Ac_K
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5ecfb5c657
Add internal Config support (#5)
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8 years ago |