Thomas Guillemard
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33e7c89822
Move MaxUboSize definition (#530)
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7 лет назад |
gdkchan
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9ace6b9285
Fix for render target and a shader compilation issue (#471)
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7 лет назад |
gdkchan
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72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
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7 лет назад |
ReinUsesLisp
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e04221b293
Fixup SSY (#424)
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7 лет назад |
gdkchan
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 лет назад |
ReinUsesLisp
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e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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7 лет назад |
ReinUsesLisp
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 лет назад |
ReinUsesLisp
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a42ab2e40c
Implement vertex instancing (#381)
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7 лет назад |
ReinUsesLisp
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 лет назад |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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7 лет назад |
ReinUsesLisp
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6e1a6c5b2b
Implement PointCoord and PointSize shader attributes (#353)
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7 лет назад |
gdkchan
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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7 лет назад |
ReinUsesLisp
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25dd5f4238
Low level graphics API prerequisites (#319)
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7 лет назад |
Darabat
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827752ec07
Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332)
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7 лет назад |
ReinUsesLisp
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cd203e98f2
Implement Geometry shaders (#280)
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7 лет назад |
gdkchan
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2f37583ab3
Some small shader related fixes (#258)
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7 лет назад |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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7 лет назад |
ReinUsesLisp
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edfd4bc860
Explicit GLSL "position" attribute location (#199)
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8 лет назад |
gdkchan
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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8 лет назад |
ReinUsesLisp
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09dfefed1f
Implementation of UBOs instead of uniform constant arrays (#186)
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8 лет назад |
gdkchan
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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8 лет назад |
gdkchan
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c26ddd6259
Fix 3 graphics related issues (#180)
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8 лет назад |
gdkchan
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9176180abb
Minor shader fixes
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8 лет назад |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 лет назад |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 лет назад |
gdkchan
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 лет назад |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 лет назад |
gdkchan
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 лет назад |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 лет назад |
gdkchan
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03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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8 лет назад |