История коммитов

Автор SHA1 Сообщение Дата
  Thomas Guillemard 33e7c89822 Move MaxUboSize definition (#530) 7 лет назад
  gdkchan 9ace6b9285 Fix for render target and a shader compilation issue (#471) 7 лет назад
  gdkchan 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 7 лет назад
  ReinUsesLisp e04221b293 Fixup SSY (#424) 7 лет назад
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 лет назад
  ReinUsesLisp e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 7 лет назад
  ReinUsesLisp 42dc925c3d Implement SSY/SYNC shader instructions (#382) 7 лет назад
  ReinUsesLisp a42ab2e40c Implement vertex instancing (#381) 7 лет назад
  ReinUsesLisp 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) 7 лет назад
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 лет назад
  ReinUsesLisp 6e1a6c5b2b Implement PointCoord and PointSize shader attributes (#353) 7 лет назад
  gdkchan 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 лет назад
  ReinUsesLisp 25dd5f4238 Low level graphics API prerequisites (#319) 7 лет назад
  Darabat 827752ec07 Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332) 7 лет назад
  ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280) 7 лет назад
  gdkchan 2f37583ab3 Some small shader related fixes (#258) 7 лет назад
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 7 лет назад
  ReinUsesLisp edfd4bc860 Explicit GLSL "position" attribute location (#199) 8 лет назад
  gdkchan e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) 8 лет назад
  ReinUsesLisp 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) 8 лет назад
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) 8 лет назад
  gdkchan c26ddd6259 Fix 3 graphics related issues (#180) 8 лет назад
  gdkchan 9176180abb Minor shader fixes 8 лет назад
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 лет назад
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 лет назад
  gdkchan 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 лет назад
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 лет назад
  gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 лет назад
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 лет назад
  gdkchan 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 8 лет назад