Commit History

Author SHA1 Message Date
  Thomas Guillemard 33e7c89822 Move MaxUboSize definition (#530) 7 years ago
  gdkchan 0e1e094b7a Improve texture tables (#457) 7 years ago
  ReinUsesLisp 2562ca6c3f Fix multiple rendertargets (#427) 7 years ago
  ReinUsesLisp a42ab2e40c Implement vertex instancing (#381) 7 years ago
  ReinUsesLisp 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) 7 years ago
  gdkchan c393cdf8e3 More flexible memory manager (#307) 7 years ago
  ReinUsesLisp 25dd5f4238 Low level graphics API prerequisites (#319) 7 years ago
  ReinUsesLisp 51605fafc0 Avoid calling buffer binding when shader didn't change (#295) 7 years ago
  ReinUsesLisp 5fe0bc584b Send data to OpenGL host without client-side copies (#285) 7 years ago
  ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280) 7 years ago
  ReinUsesLisp 3e13b40b35 Add config key to dump shaders in local directory (#265) 7 years ago
  gdkchan 2f37583ab3 Some small shader related fixes (#258) 7 years ago
  gdkchan e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) 7 years ago
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) 7 years ago
  ReinUsesLisp 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) 7 years ago
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) 7 years ago
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 years ago
  gdkchan 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 years ago
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 years ago
  gdkchan 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases 8 years ago
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago