Histórico de Commits

Autor SHA1 Mensagem Data
  gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) há 4 anos atrás
  gdkchan 0e59573f2b Add capability for BGRA formats (#3011) há 4 anos atrás
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) há 4 anos atrás
  gdkchan d512ce122c Initial tessellation shader support (#2534) há 4 anos atrás
  gdkchan a7109c767b Rewrite shader decoding stage (#2698) há 4 anos atrás
  gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) há 4 anos atrás
  riperiperi f0b00c1ae9 Fix TXQ for 3D textures. (#2613) há 4 anos atrás
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) há 4 anos atrás
  gdkchan d9d18439f6 Use a new approach for shader BRX targets (#2532) há 4 anos atrás
  gdkchan ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) há 4 anos atrás
  gdkchan b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) há 5 anos atrás
  riperiperi 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) há 5 anos atrás
  riperiperi 461c24092a Implement Force Early Z Register (#1755) há 5 anos atrás
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) há 5 anos atrás
  gdkchan b066cfc1a3 Add support for shader constant buffer slot indexing (#1608) há 5 anos atrás
  gdkchan 0954e76a26 Improve BRX target detection heuristics (#1591) há 5 anos atrás
  gdkchan 1eea35554c Better viewport flipping and depth mode detection method (#1556) há 5 anos atrás
  gdkchan a15b951721 Fix wrong face culling once and for all (#1277) há 6 anos atrás
  gdkchan 0b6d206daa Omit image format if possible, and fix BA bit (#1280) há 6 anos atrás
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) há 6 anos atrás