gdkchan
|
0ef0fc044a
Small graphics abstraction layer cleanup (#3257)
|
4 лет назад |
gdkchan
|
04bd87ed5a
Fix shader textureSize with multisample and buffer textures (#3240)
|
4 лет назад |
Mary
|
5158cdb308
infra: Put SDL2 headless release inside a GUI-less block in PR (#3218)
|
4 лет назад |
gdkchan
|
1402d8391d
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
|
4 лет назад |
Ac_K
|
e3b36db71c
hle: Some cleanup (#3210)
|
4 лет назад |
merry
|
ba0171d054
Memory.Tests: Make Multithreading test explicit (#3220)
|
4 лет назад |
riperiperi
|
d1146a5af2
Don't restore Viewport 0 if it hasn't been set yet. (#3219)
|
4 лет назад |
gdkchan
|
79408b68c3
De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
|
4 лет назад |
riperiperi
|
d461d4f68b
Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
|
4 лет назад |
Ac_K
|
b45d30acf8
oslc: Fix condition in GetSaveDataBackupSetting (#3208)
|
4 лет назад |
merry
|
df70442c46
InstEmitMemoryEx: Barrier after write on ordered store (#3193)
|
4 лет назад |
Ac_K
|
e2ffa5a125
ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
|
4 лет назад |
Jumpman
|
73feac5819
Caching local network info and using an event handler to invalidate as needed (improves menu slow down issue in FE3H) (#2761)
|
4 лет назад |
gdkchan
|
e5ad1dfa48
Implement S8D24 texture format and tweak depth range detection (#2458)
|
4 лет назад |
gdkchan
|
79becc4b78
Dynamically increase buffer size when resizing (#2861)
|
4 лет назад |
merry
|
223172ac0b
Ui: Add option to show/hide console window (Windows-only) (#3170)
|
4 лет назад |
gdkchan
|
8c9633d72f
Initialize indexed inputs used on next shader stage (#3198)
|
4 лет назад |
gdkchan
|
1f93fd52d9
Do not initialize geometry shader passthrough attributes (#3196)
|
4 лет назад |
Ac_K
|
aac7bbd378
olsc: Implement GetSaveDataBackupSetting (#3190)
|
4 лет назад |
darko1979
|
bed516bfda
Implement rotate stick 90 degrees clockwise (#3084)
|
4 лет назад |
gdkchan
|
69b05f9918
Fix GetUserDisableCount NRE (#3187)
|
4 лет назад |
gdkchan
|
fb7c80e928
Limit number of events that can be retrieved from GetDisplayVSyncEvent (#3188)
|
4 лет назад |
merry
|
bb2f9df0a1
KThread: Fix GetPsr mask (#3180)
|
4 лет назад |
Mary
|
54bfaa125d
amadeus: Fix wrong Span usage in CopyHistories (#3181)
|
4 лет назад |
merry
|
7af9fcbc06
T32: Implement Data Processing (Modified Immediate) instructions (#3178)
|
4 лет назад |
MutantAura
|
ee174be57c
Mod loading from atmosphere SD directories (#3176)
|
4 лет назад |
gdkchan
|
0bcbe32367
Only initialize shader outputs that are actually used on the next stage (#3054)
|
4 лет назад |
merry
|
b97ff4da5e
A32: Fix ALU immediate instructions (#3179)
|
4 лет назад |
merry
|
747081d2c7
Decoders: Fix instruction lengths for 16-bit B instructions (#3177)
|
4 лет назад |
merry
|
497199bb50
Decoder: Exit on trapping instructions, and resume execution at trapping instruction (#3153)
|
4 лет назад |