Commit History

Autor SHA1 Mensaxe Data
  gdkchan 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
  gdkchan b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) %!s(int64=3) %!d(string=hai) anos
  gdkchan d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
  gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) %!s(int64=5) %!d(string=hai) anos
  gdkchan 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
  gdkchan e93ca84b14 Better IPA shader instruction implementation (#1082) %!s(int64=6) %!d(string=hai) anos
  gdkchan a718b60d06 Fix exception on shader translator when adding goto temp variable %!s(int64=6) %!d(string=hai) anos
  gdk 442485adb3 Partial support for branch with CC, and fix a edge case of branch out of loop on shaders %!s(int64=6) %!d(string=hai) anos
  gdk 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos