gdkchan
|
99445dd0a6
Add support for fragment shader interlock (#2768)
|
4 rokov pred |
gdkchan
|
d512ce122c
Initial tessellation shader support (#2534)
|
4 rokov pred |
gdkchan
|
ee1038e542
Initial support for shader attribute indexing (#2546)
|
4 rokov pred |
gdkchan
|
ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
|
4 rokov pred |
gdkchan
|
d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
|
4 rokov pred |
gdkchan
|
493648df31
Fix default value for unwritten shader outputs (#2412)
|
4 rokov pred |
gdkchan
|
49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
|
4 rokov pred |
gdkchan
|
f93089a64f
Implement geometry shader passthrough (#1961)
|
5 rokov pred |
gdkchan
|
49f970d5bd
Implement CAL and RET shader instructions (#1618)
|
5 rokov pred |
gdkchan
|
b066cfc1a3
Add support for shader constant buffer slot indexing (#1608)
|
5 rokov pred |
gdkchan
|
991784868f
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
|
5 rokov pred |
gdkchan
|
788ca6a411
Initial transform feedback support (#1370)
|
5 rokov pred |
gdkchan
|
654e617fe7
Some code cleanup
|
6 rokov pred |
gdk
|
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
|
6 rokov pred |
gdk
|
1b7d955195
Initial support for image stores, support texture sample on compute
|
6 rokov pred |
gdk
|
1876b346fe
Initial work
|
6 rokov pred |