提交歷史

作者 SHA1 備註 提交日期
  gdkchan fb853f13e9 Scale scissor used for clears (#3002) 4 年之前
  gdkchan 6e0799580f Fix render target clear when sizes mismatch (#2994) 4 年之前
  riperiperi 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) 4 年之前
  gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) 4 年之前
  gdkchan 464a92d8a7 Force index buffer update for games using Vulkan (#2726) 4 年之前
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 年之前
  riperiperi ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 年之前
  mpnico 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 年之前
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 年之前