gdkchan
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9ace6b9285
Fix for render target and a shader compilation issue (#471)
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пре 7 година |
gdkchan
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72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
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пре 7 година |
ReinUsesLisp
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e04221b293
Fixup SSY (#424)
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пре 7 година |
gdkchan
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
ReinUsesLisp
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e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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пре 7 година |
ReinUsesLisp
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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пре 7 година |
ReinUsesLisp
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a42ab2e40c
Implement vertex instancing (#381)
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пре 7 година |
ReinUsesLisp
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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пре 7 година |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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пре 7 година |
ReinUsesLisp
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6e1a6c5b2b
Implement PointCoord and PointSize shader attributes (#353)
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пре 7 година |
gdkchan
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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пре 7 година |
ReinUsesLisp
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25dd5f4238
Low level graphics API prerequisites (#319)
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пре 7 година |
Darabat
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827752ec07
Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332)
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пре 7 година |
ReinUsesLisp
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cd203e98f2
Implement Geometry shaders (#280)
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пре 7 година |
gdkchan
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2f37583ab3
Some small shader related fixes (#258)
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пре 8 година |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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пре 8 година |
ReinUsesLisp
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edfd4bc860
Explicit GLSL "position" attribute location (#199)
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пре 8 година |
gdkchan
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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пре 8 година |
ReinUsesLisp
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09dfefed1f
Implementation of UBOs instead of uniform constant arrays (#186)
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пре 8 година |
gdkchan
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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пре 8 година |
gdkchan
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c26ddd6259
Fix 3 graphics related issues (#180)
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пре 8 година |
gdkchan
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9176180abb
Minor shader fixes
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пре 8 година |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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пре 8 година |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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пре 8 година |
gdkchan
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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пре 8 година |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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пре 8 година |
gdkchan
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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пре 8 година |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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пре 8 година |
gdkchan
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03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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пре 8 година |
gdkchan
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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пре 8 година |