|
|
@@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu
|
|
|
BitwiseNotAnd = 12
|
|
|
}
|
|
|
|
|
|
- public Queue<int> Fifo { get; private set; }
|
|
|
+ public Queue<int> Fifo { get; }
|
|
|
|
|
|
private int[] _gprs;
|
|
|
|
|
|
@@ -62,6 +62,8 @@ namespace Ryujinx.Graphics.Gpu
|
|
|
|
|
|
private int _pc;
|
|
|
|
|
|
+ private ShadowRamControl _shadowCtrl;
|
|
|
+
|
|
|
/// <summary>
|
|
|
/// Creates a new instance of the macro code interpreter.
|
|
|
/// </summary>
|
|
|
@@ -78,8 +80,10 @@ namespace Ryujinx.Graphics.Gpu
|
|
|
/// <param name="mme">Code of the program to execute</param>
|
|
|
/// <param name="position">Start position to execute</param>
|
|
|
/// <param name="param">Optional argument passed to the program, 0 if not used</param>
|
|
|
+ /// <param name="shadowCtrl">Shadow RAM control register value</param>
|
|
|
/// <param name="state">Current GPU state</param>
|
|
|
- public void Execute(int[] mme, int position, int param, GpuState state)
|
|
|
+ /// <param name="shadowState">Shadow GPU state</param>
|
|
|
+ public void Execute(int[] mme, int position, int param, ShadowRamControl shadowCtrl, GpuState state, GpuState shadowState)
|
|
|
{
|
|
|
Reset();
|
|
|
|
|
|
@@ -87,13 +91,15 @@ namespace Ryujinx.Graphics.Gpu
|
|
|
|
|
|
_pc = position;
|
|
|
|
|
|
+ _shadowCtrl = shadowCtrl;
|
|
|
+
|
|
|
FetchOpCode(mme);
|
|
|
|
|
|
- while (Step(mme, state));
|
|
|
+ while (Step(mme, state, shadowState));
|
|
|
|
|
|
// Due to the delay slot, we still need to execute
|
|
|
// one more instruction before we actually exit.
|
|
|
- Step(mme, state);
|
|
|
+ Step(mme, state, shadowState);
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
@@ -118,8 +124,9 @@ namespace Ryujinx.Graphics.Gpu
|
|
|
/// </summary>
|
|
|
/// <param name="mme">Program code to execute</param>
|
|
|
/// <param name="state">Current GPU state</param>
|
|
|
+ /// <param name="shadowState">Shadow GPU state</param>
|
|
|
/// <returns>True to continue execution, false if the program exited</returns>
|
|
|
- private bool Step(int[] mme, GpuState state)
|
|
|
+ private bool Step(int[] mme, GpuState state, GpuState shadowState)
|
|
|
{
|
|
|
int baseAddr = _pc - 1;
|
|
|
|
|
|
@@ -165,7 +172,7 @@ namespace Ryujinx.Graphics.Gpu
|
|
|
{
|
|
|
SetDstGpr(FetchParam());
|
|
|
|
|
|
- Send(state, result);
|
|
|
+ Send(state, shadowState, result);
|
|
|
|
|
|
break;
|
|
|
}
|
|
|
@@ -175,7 +182,7 @@ namespace Ryujinx.Graphics.Gpu
|
|
|
{
|
|
|
SetDstGpr(result);
|
|
|
|
|
|
- Send(state, result);
|
|
|
+ Send(state, shadowState, result);
|
|
|
|
|
|
break;
|
|
|
}
|
|
|
@@ -197,7 +204,7 @@ namespace Ryujinx.Graphics.Gpu
|
|
|
|
|
|
SetMethAddr(result);
|
|
|
|
|
|
- Send(state, FetchParam());
|
|
|
+ Send(state, shadowState, FetchParam());
|
|
|
|
|
|
break;
|
|
|
}
|
|
|
@@ -209,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu
|
|
|
|
|
|
SetMethAddr(result);
|
|
|
|
|
|
- Send(state, (result >> 12) & 0x3f);
|
|
|
+ Send(state, shadowState,(result >> 12) & 0x3f);
|
|
|
|
|
|
break;
|
|
|
}
|
|
|
@@ -482,9 +489,21 @@ namespace Ryujinx.Graphics.Gpu
|
|
|
/// Performs a GPU method call.
|
|
|
/// </summary>
|
|
|
/// <param name="state">Current GPU state</param>
|
|
|
+ /// <param name="shadowState">Shadow GPU state</param>
|
|
|
/// <param name="value">Call argument</param>
|
|
|
- private void Send(GpuState state, int value)
|
|
|
+ private void Send(GpuState state, GpuState shadowState, int value)
|
|
|
{
|
|
|
+ // TODO: Figure out what TrackWithFilter does, compared to Track.
|
|
|
+ if (_shadowCtrl == ShadowRamControl.Track ||
|
|
|
+ _shadowCtrl == ShadowRamControl.TrackWithFilter)
|
|
|
+ {
|
|
|
+ shadowState.Write(_methAddr, value);
|
|
|
+ }
|
|
|
+ else if (_shadowCtrl == ShadowRamControl.Replay)
|
|
|
+ {
|
|
|
+ value = shadowState.Read(_methAddr);
|
|
|
+ }
|
|
|
+
|
|
|
MethodParams meth = new MethodParams(_methAddr, value);
|
|
|
|
|
|
state.CallMethod(meth);
|