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[Ryujinx.ShaderTools] Address dotnet-format issues (#5388)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format whitespace after rebase
TSRBerry vor 2 Jahren
Ursprung
Commit
fd01259d2b
1 geänderte Dateien mit 3 neuen und 3 gelöschten Zeilen
  1. 3 3
      src/Ryujinx.ShaderTools/Program.cs

+ 3 - 3
src/Ryujinx.ShaderTools/Program.cs

@@ -20,7 +20,7 @@ namespace Ryujinx.ShaderTools
 
             public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
             {
-                return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data).Slice((int)address));
+                return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
             }
         }
 
@@ -53,7 +53,7 @@ namespace Ryujinx.ShaderTools
 
             byte[] data = File.ReadAllBytes(options.InputPath);
 
-            TranslationOptions translationOptions = new TranslationOptions(options.TargetLanguage, options.TargetApi, flags);
+            TranslationOptions translationOptions = new(options.TargetLanguage, options.TargetApi, flags);
 
             ShaderProgram program = Translator.CreateContext(0, new GpuAccessor(data), translationOptions).Translate();
 
@@ -90,4 +90,4 @@ namespace Ryujinx.ShaderTools
                 .WithNotParsed(errors => errors.Output());
         }
     }
-}
+}