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scissorH = Math.Min(scissorH, scissorState.Y2 - scissorState.Y1);
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scissorH = Math.Min(scissorH, scissorState.Y2 - scissorState.Y1);
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_context.Renderer.Pipeline.SetScissor(0, true, scissorX, scissorY, scissorW, scissorH);
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_context.Renderer.Pipeline.SetScissor(0, true, scissorX, scissorY, scissorW, scissorH);
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