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@@ -871,11 +871,12 @@ namespace Ryujinx.Graphics.Gal.Shader
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private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
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private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
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{
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{
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- bool NegA = ((OpCode >> 43) & 1) != 0;
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- bool AbsB = ((OpCode >> 44) & 1) != 0;
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- bool BoolFloat = ((OpCode >> 52) & 1) != 0;
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- bool NegB = ((OpCode >> 53) & 1) != 0;
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- bool AbsA = ((OpCode >> 54) & 1) != 0;
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+ bool NegA = ((OpCode >> 43) & 1) != 0;
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+ bool AbsB = ((OpCode >> 44) & 1) != 0;
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+ bool NegB = ((OpCode >> 53) & 1) != 0;
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+ bool AbsA = ((OpCode >> 54) & 1) != 0;
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+
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+ bool BoolFloat = ((OpCode >> (IsFloat ? 52 : 44)) & 1) != 0;
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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