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Fix typo in TextureBindingsManager.cs (#4798)

accomodate -> accommodate
Ikko Eltociear Ashimine hace 3 años
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commit
f8ec878796
Se han modificado 1 ficheros con 3 adiciones y 3 borrados
  1. 3 3
      src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs

+ 3 - 3
src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs

@@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
                 if (hostTexture != null && texture.Target == Target.TextureBuffer)
                 {
                     // Ensure that the buffer texture is using the correct buffer as storage.
-                    // Buffers are frequently re-created to accomodate larger data, so we need to re-bind
+                    // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
                     // to ensure we're not using a old buffer that was already deleted.
                     _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
 
@@ -666,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Image
                 if (hostTexture != null && texture.Target == Target.TextureBuffer)
                 {
                     // Ensure that the buffer texture is using the correct buffer as storage.
-                    // Buffers are frequently re-created to accomodate larger data, so we need to re-bind
+                    // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
                     // to ensure we're not using a old buffer that was already deleted.
 
                     Format format = bindingInfo.Format;
@@ -879,4 +879,4 @@ namespace Ryujinx.Graphics.Gpu.Image
             Array.Clear(_imageState);
         }
     }
-}
+}