@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
CachedShaderStage currentStage = stages[i];
- if (currentStage != null && currentStage.Info.Stage == stage && currentStage.Info != null)
+ if (currentStage?.Info != null && currentStage.Info.Stage == stage)
return ShaderCache.GetBindings(currentStage.Info);
}