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Fix LED turning on in input settings, despite TurnOffLed being set to true (#583)

The ColorPicker auotmatically sets the LED to the selected Color
whenever the Input Settings are opened. Therefore it now checks if the
setting is turned off before changing the color.
Otozinclus 1 年之前
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f15aa8fba0
共有 1 个文件被更改,包括 4 次插入2 次删除
  1. 4 2
      src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs

+ 4 - 2
src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs

@@ -252,7 +252,8 @@ namespace Ryujinx.Ava.UI.Views.Input
             if (!args.NewColor.HasValue) return;
             if (DataContext is not ControllerInputViewModel cVm) return;
             if (!cVm.Config.EnableLedChanging) return;
-
+            if (cVm.Config.TurnOffLed) return;
+            
             cVm.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
         }
 
@@ -260,7 +261,8 @@ namespace Ryujinx.Ava.UI.Views.Input
         {
             if (DataContext is not ControllerInputViewModel cVm) return;
             if (!cVm.Config.EnableLedChanging) return;
-
+            if (cVm.Config.TurnOffLed) return;
+            
             cVm.ParentModel.SelectedGamepad.SetLed(cVm.Config.LedColor.ToUInt32());
         }
     }