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Fix non-independent blend state not being updated (#2303)

* Fix non-independent blend state not being updated

* Actually, this is not needed
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  1. 1 0
      Ryujinx.Graphics.Gpu/State/GpuStateTable.cs

+ 1 - 0
Ryujinx.Graphics.Gpu/State/GpuStateTable.cs

@@ -78,6 +78,7 @@ namespace Ryujinx.Graphics.Gpu.State
             new TableItem(MethodOffset.RtColorMask,            typeof(RtColorMask),            Constants.TotalRenderTargets),
             new TableItem(MethodOffset.VertexBufferState,      typeof(VertexBufferState),      Constants.TotalVertexBuffers),
             new TableItem(MethodOffset.BlendConstant,          typeof(ColorF),                 1),
+            new TableItem(MethodOffset.BlendStateCommon,       typeof(BlendStateCommon),       1),
             new TableItem(MethodOffset.BlendState,             typeof(BlendState),             Constants.TotalRenderTargets),
             new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa),                  Constants.TotalVertexBuffers),
             new TableItem(MethodOffset.ShaderState,            typeof(ShaderState),            Constants.ShaderStages + 1),