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Fix texture bindings using wrong sampler pool in some cases (#3583)

gdkchan 3 rokov pred
rodič
commit
e87e8b012c

+ 1 - 1
Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs

@@ -553,7 +553,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 
                 specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
 
-                Sampler sampler = _samplerPool?.Get(samplerId);
+                Sampler sampler = samplerPool?.Get(samplerId);
 
                 ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
                 ISampler hostSampler = sampler?.GetHostSampler(texture);