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@@ -25,6 +25,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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// This method uses much more memory so we want to avoid it if possible.
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private const int ByteComparisonSwitchThreshold = 4;
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+ // Tuning for blacklisting textures from scaling when their data is updated from CPU.
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+ // Each write adds the weight, each GPU modification subtracts 1.
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+ // Exceeding the threshold blacklists the texture.
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+ private const int ScaledSetWeight = 10;
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+ private const int ScaledSetThreshold = 30;
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+
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private const int MinLevelsForForceAnisotropy = 5;
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private struct TexturePoolOwner
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@@ -122,6 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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private Target _arrayViewTarget;
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private ITexture _flushHostTexture;
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+ private ITexture _setHostTexture;
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+ private int _scaledSetScore;
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private Texture _viewStorage;
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@@ -518,6 +526,25 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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+ /// <summary>
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+ /// Registers when a texture has had its data set after being scaled, and
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+ /// determines if it should be blacklisted from scaling to improve performance.
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+ /// </summary>
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+ /// <returns>True if setting data for a scaled texture is allowed, false if the texture has been blacklisted</returns>
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+ private bool AllowScaledSetData()
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+ {
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+ _scaledSetScore += ScaledSetWeight;
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+
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+ if (_scaledSetScore >= ScaledSetThreshold)
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+ {
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+ BlacklistScale();
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+
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+ return false;
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+ }
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+
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+ return true;
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+ }
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+
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/// <summary>
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/// Blacklists this texture from being scaled. Resets its scale to 1 if needed.
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/// </summary>
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@@ -554,9 +581,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Copy the host texture to a scaled one. If a texture is not provided, create it with the given scale.
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/// </summary>
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/// <param name="scale">Scale factor</param>
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+ /// <param name="copy">True if the data should be copied to the texture, false otherwise</param>
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/// <param name="storage">Texture to use instead of creating one</param>
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/// <returns>A host texture containing a scaled version of this texture</returns>
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- private ITexture GetScaledHostTexture(float scale, ITexture storage = null)
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+ private ITexture GetScaledHostTexture(float scale, bool copy, ITexture storage = null)
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{
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if (storage == null)
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{
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@@ -564,7 +592,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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storage = _context.Renderer.CreateTexture(createInfo, scale);
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}
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- HostTexture.CopyTo(storage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, storage.Width, storage.Height), true);
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+ if (copy)
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+ {
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+ HostTexture.CopyTo(storage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, storage.Width, storage.Height), true);
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+ }
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return storage;
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}
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@@ -595,7 +626,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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ScaleFactor = scale;
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- ITexture newStorage = GetScaledHostTexture(ScaleFactor);
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+ ITexture newStorage = GetScaledHostTexture(ScaleFactor, true);
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Logger.Debug?.Print(LogClass.Gpu, $" Copy performed: {HostTexture.Width}x{HostTexture.Height} to {newStorage.Width}x{newStorage.Height}");
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@@ -692,11 +723,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void SynchronizeFull()
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{
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- if (_hasData)
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- {
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- BlacklistScale();
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- }
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-
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ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Range);
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// If the host does not support ASTC compression, we need to do the decompression.
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@@ -723,7 +749,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
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- HostTexture.SetData(result);
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+ if (ScaleFactor != 1f && AllowScaledSetData())
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+ {
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+ // If needed, create a texture to load from 1x scale.
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+ ITexture texture = _setHostTexture = GetScaledHostTexture(1f, false, _setHostTexture);
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+
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+ texture.SetData(result);
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+
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+ texture.CopyTo(HostTexture, new Extents2D(0, 0, texture.Width, texture.Height), new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), true);
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+ }
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+ else
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+ {
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+ HostTexture.SetData(result);
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+ }
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_hasData = true;
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}
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@@ -1056,7 +1094,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (ScaleFactor != 1f)
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{
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// If needed, create a texture to flush back to host at 1x scale.
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- texture = _flushHostTexture = GetScaledHostTexture(1f, _flushHostTexture);
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+ texture = _flushHostTexture = GetScaledHostTexture(1f, true, _flushHostTexture);
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}
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return texture;
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@@ -1456,6 +1494,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void SignalModified()
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{
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+ _scaledSetScore = Math.Max(0, _scaledSetScore - 1);
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+
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if (_modifiedStale || Group.HasCopyDependencies)
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{
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_modifiedStale = false;
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@@ -1472,6 +1512,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
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public void SignalModifying(bool bound)
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{
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+ if (bound)
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+ {
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+ _scaledSetScore = Math.Max(0, _scaledSetScore - 1);
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+ }
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+
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if (_modifiedStale || Group.HasCopyDependencies)
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{
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_modifiedStale = false;
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@@ -1685,6 +1730,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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_flushHostTexture?.Release();
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_flushHostTexture = null;
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+
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+ _setHostTexture?.Release();
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+ _setHostTexture = null;
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}
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/// <summary>
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