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Stub GetAudioRenderersProcessMasterVolume and avoid blowing up the stack inside HDomains Dispose method

gdkchan 8 лет назад
Родитель
Сommit
e32f27158f

+ 1 - 1
Ryujinx.Core/OsHle/Handles/HDomain.cs

@@ -37,7 +37,7 @@ namespace Ryujinx.Core.OsHle.Handles
             {
                 foreach (object Obj in Objects)
                 {
-                    if (Obj is IDisposable DisposableObj)
+                    if (Obj != this && Obj is IDisposable DisposableObj)
                     {
                         DisposableObj.Dispose();
                     }

+ 10 - 2
Ryujinx.Core/OsHle/Services/Aud/ServiceAudRen.cs

@@ -15,8 +15,9 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
         {
             m_Commands = new Dictionary<int, ServiceProcessRequest>()
             {
-                { 0, OpenAudioRenderer              },
-                { 1, GetAudioRendererWorkBufferSize },
+                { 0, OpenAudioRenderer                    },
+                { 1, GetAudioRendererWorkBufferSize       },
+                { 2, GetAudioRenderersProcessMasterVolume }
             };
         }
 
@@ -47,5 +48,12 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
 
             return 0;
         }
+
+        public long GetAudioRenderersProcessMasterVolume(ServiceCtx Context)
+        {
+            Context.ResponseData.Write(0);
+
+            return 0;
+        }
     }
 }