Evan Husted 1 год назад
Родитель
Сommit
da8ea06074

+ 2 - 2
src/Ryujinx.Common/Configuration/DirtyHacks.cs

@@ -17,7 +17,7 @@ namespace Ryujinx.Common.Configuration
         
         public ulong Pack() => BitTricks.PackBitFields([(uint)Hack, (uint)Value], PackedFormat);
 
-        public static EnabledDirtyHack FromPacked(ulong packedHack)
+        public static EnabledDirtyHack Unpack(ulong packedHack)
         {
             var unpackedFields = BitTricks.UnpackBitFields(packedHack, PackedFormat);
             if (unpackedFields is not [var hack, var value])
@@ -39,7 +39,7 @@ namespace Ryujinx.Common.Configuration
         
         public DirtyHackCollection(ulong[] packedHacks)
         {
-            foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.FromPacked))
+            foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.Unpack))
             {
                 Add(dirtyHacks, value);
             }

+ 4 - 3
src/Ryujinx/Utilities/Configuration/ConfigurationState.Migration.cs

@@ -752,11 +752,12 @@ namespace Ryujinx.Ava.Utilities.Configuration
             Hacks.ShowDirtyHacks.Value = configurationFileFormat.ShowDirtyHacks;
 
             {
-                EnabledDirtyHack[] hacks = (configurationFileFormat.DirtyHacks ?? []).Select(EnabledDirtyHack.FromPacked).ToArray();
+                EnabledDirtyHack[] hacks = (configurationFileFormat.DirtyHacks ?? []).Select(EnabledDirtyHack.Unpack).ToArray();
             
                 Hacks.Xc2MenuSoftlockFix.Value = hacks.Any(it => it.Hack == DirtyHacks.Xc2MenuSoftlockFix);
-            
-                var shaderCompilationThreadSleep = hacks.FirstOrDefault(it => it.Hack == DirtyHacks.ShaderCompilationThreadSleep);
+                
+                var shaderCompilationThreadSleep = hacks.FirstOrDefault(it => 
+                    it.Hack == DirtyHacks.ShaderCompilationThreadSleep);
                 Hacks.EnableShaderCompilationThreadSleep.Value = shaderCompilationThreadSleep != null;
                 Hacks.ShaderCompilationThreadSleepDelay.Value = shaderCompilationThreadSleep?.Value ?? 0;
             }