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@@ -77,7 +77,7 @@ namespace Ryujinx.Ui
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private readonly IKeyboard _keyboardInterface;
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private readonly GraphicsDebugLevel _glLogLevel;
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private string _gpuBackendName;
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- private string _gpuVendorName;
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+ private string _gpuDriverName;
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private bool _isMouseInClient;
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public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
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@@ -141,9 +141,9 @@ namespace Ryujinx.Ui
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protected abstract string GetGpuBackendName();
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- private string GetGpuVendorName()
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+ private string GetGpuDriverName()
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{
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- return Renderer.GetHardwareInfo().GpuVendor;
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+ return Renderer.GetHardwareInfo().GpuDriver;
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}
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private void HideCursorStateChanged(object sender, ReactiveEventArgs<HideCursorMode> state)
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@@ -443,7 +443,7 @@ namespace Ryujinx.Ui
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Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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_gpuBackendName = GetGpuBackendName();
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- _gpuVendorName = GetGpuVendorName();
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+ _gpuDriverName = GetGpuDriverName();
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Device.Gpu.Renderer.RunLoop(() =>
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{
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@@ -494,7 +494,7 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
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- $"GPU: {_gpuVendorName}"));
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+ $"GPU: {_gpuDriverName}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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