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@@ -1,11 +1,11 @@
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+using Ryujinx.Graphics.Shader.Translation;
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+using System;
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using System.IO;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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class ShaderDumper
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{
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- private const int ShaderHeaderSize = 0x50;
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-
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private GpuContext _context;
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private string _runtimeDir;
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@@ -21,67 +21,49 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_dumpIndex = 1;
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}
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- public void Dump(ulong gpuVa, bool compute)
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+ public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
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{
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_dumpPath = GraphicsConfig.ShadersDumpPath;
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if (string.IsNullOrWhiteSpace(_dumpPath))
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{
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+ fullPath = null;
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+ codePath = null;
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+
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return;
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}
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string fileName = "Shader" + _dumpIndex.ToString("d4") + ".bin";
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- string fullPath = Path.Combine(FullDir(), fileName);
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- string codePath = Path.Combine(CodeDir(), fileName);
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+ fullPath = Path.Combine(FullDir(), fileName);
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+ codePath = Path.Combine(CodeDir(), fileName);
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_dumpIndex++;
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- ulong headerSize = compute ? 0UL : ShaderHeaderSize;
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+ code = Translator.ExtractCode(code, compute, out int headerSize);
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- using (FileStream fullFile = File.Create(fullPath))
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- using (FileStream codeFile = File.Create(codePath))
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+ using (MemoryStream stream = new MemoryStream(code.ToArray()))
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{
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- BinaryWriter fullWriter = new BinaryWriter(fullFile);
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- BinaryWriter codeWriter = new BinaryWriter(codeFile);
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+ BinaryReader codeReader = new BinaryReader(stream);
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- for (ulong i = 0; i < headerSize; i += 4)
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+ using (FileStream fullFile = File.Create(fullPath))
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+ using (FileStream codeFile = File.Create(codePath))
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{
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- fullWriter.Write(_context.MemoryAccessor.ReadInt32(gpuVa + i));
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- }
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+ BinaryWriter fullWriter = new BinaryWriter(fullFile);
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+ BinaryWriter codeWriter = new BinaryWriter(codeFile);
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- ulong offset = 0;
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+ fullWriter.Write(codeReader.ReadBytes(headerSize));
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- ulong instruction = 0;
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+ byte[] temp = codeReader.ReadBytes(code.Length - headerSize);
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- // Dump until a NOP instruction is found.
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- while ((instruction >> 48 & 0xfff8) != 0x50b0)
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- {
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- uint word0 = (uint)_context.MemoryAccessor.ReadInt32(gpuVa + headerSize + offset + 0);
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- uint word1 = (uint)_context.MemoryAccessor.ReadInt32(gpuVa + headerSize + offset + 4);
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-
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- instruction = word0 | (ulong)word1 << 32;
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+ fullWriter.Write(temp);
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+ codeWriter.Write(temp);
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- // Zero instructions (other kind of NOP) stop immediately,
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- // this is to avoid two rows of zeroes.
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- if (instruction == 0)
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+ // Align to meet nvdisasm requirements.
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+ while (codeFile.Length % 0x20 != 0)
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{
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- break;
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+ codeWriter.Write(0);
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}
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-
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- fullWriter.Write(instruction);
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- codeWriter.Write(instruction);
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-
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- offset += 8;
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- }
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-
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- // Align to meet nvdisasm requirements.
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- while (offset % 0x20 != 0)
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- {
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- fullWriter.Write(0);
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- codeWriter.Write(0);
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-
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- offset += 4;
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}
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}
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}
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