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[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA2208 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

* Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
TSRBerry 2 лет назад
Родитель
Сommit
cebfa54467
25 измененных файлов с 663 добавлено и 552 удалено
  1. 434 346
      src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
  2. 1 1
      src/Ryujinx.Graphics.Texture/Astc/AstcDecoderException.cs
  3. 1 1
      src/Ryujinx.Graphics.Texture/Astc/AstcPixel.cs
  4. 7 2
      src/Ryujinx.Graphics.Texture/Astc/BitStream128.cs
  5. 13 3
      src/Ryujinx.Graphics.Texture/Astc/Bits.cs
  6. 27 27
      src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs
  7. 1 1
      src/Ryujinx.Graphics.Texture/BC6Decoder.cs
  8. 13 4
      src/Ryujinx.Graphics.Texture/BC7Decoder.cs
  9. 32 32
      src/Ryujinx.Graphics.Texture/BCnDecoder.cs
  10. 3 5
      src/Ryujinx.Graphics.Texture/BCnEncoder.cs
  11. 1 1
      src/Ryujinx.Graphics.Texture/BlockLinearConstants.cs
  12. 12 12
      src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs
  13. 3 3
      src/Ryujinx.Graphics.Texture/Bpp12Pixel.cs
  14. 9 9
      src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
  15. 15 15
      src/Ryujinx.Graphics.Texture/LayoutConverter.cs
  16. 17 17
      src/Ryujinx.Graphics.Texture/OffsetCalculator.cs
  17. 11 11
      src/Ryujinx.Graphics.Texture/PixelConverter.cs
  18. 5 5
      src/Ryujinx.Graphics.Texture/Size.cs
  19. 12 13
      src/Ryujinx.Graphics.Texture/SizeCalculator.cs
  20. 22 22
      src/Ryujinx.Graphics.Texture/SizeInfo.cs
  21. 9 7
      src/Ryujinx.Graphics.Texture/Utils/BC67Utils.cs
  22. 1 1
      src/Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs
  23. 2 2
      src/Ryujinx.Graphics.Texture/Utils/Block.cs
  24. 8 8
      src/Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs
  25. 4 4
      src/Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs

Разница между файлами не показана из-за своего большого размера
+ 434 - 346
src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs


+ 1 - 1
src/Ryujinx.Graphics.Texture/Astc/AstcDecoderException.cs

@@ -6,4 +6,4 @@ namespace Ryujinx.Graphics.Texture.Astc
     {
         public AstcDecoderException(string exMsg) : base(exMsg) { }
     }
-}
+}

+ 1 - 1
src/Ryujinx.Graphics.Texture/Astc/AstcPixel.cs

@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Texture.Astc
             Components[index] = (short)value;
         }
 
-        public int Pack()
+        public readonly int Pack()
         {
             return A << 24 |
                    B << 16 |

+ 7 - 2
src/Ryujinx.Graphics.Texture/Astc/BitStream128.cs

@@ -6,7 +6,9 @@ namespace Ryujinx.Graphics.Texture.Astc
 {
     public struct BitStream128
     {
+#pragma warning disable IDE0044 // Make field readonly
         private Buffer16 _data;
+#pragma warning restore IDE0044
         public int BitsLeft { get; set; }
 
         public BitStream128(Buffer16 data)
@@ -42,7 +44,10 @@ namespace Ryujinx.Graphics.Texture.Astc
         {
             Debug.Assert(bitCount < 32);
 
-            if (bitCount == 0) return;
+            if (bitCount == 0)
+            {
+                return;
+            }
 
             ulong maskedValue = (uint)(value & ((1 << bitCount) - 1));
 
@@ -69,4 +74,4 @@ namespace Ryujinx.Graphics.Texture.Astc
             BitsLeft += bitCount;
         }
     }
-}
+}

+ 13 - 3
src/Ryujinx.Graphics.Texture/Astc/Bits.cs

@@ -29,8 +29,15 @@
 
         public static int Replicate(int value, int numberBits, int toBit)
         {
-            if (numberBits == 0) return 0;
-            if (toBit == 0) return 0;
+            if (numberBits == 0)
+            {
+                return 0;
+            }
+
+            if (toBit == 0)
+            {
+                return 0;
+            }
 
             int tempValue = value & ((1 << numberBits) - 1);
             int retValue = tempValue;
@@ -60,7 +67,10 @@
             b |= a & 0x80;
             a >>= 1;
             a &= 0x3F;
-            if ((a & 0x20) != 0) a -= 0x40;
+            if ((a & 0x20) != 0)
+            {
+                a -= 0x40;
+            }
         }
     }
 }

+ 27 - 27
src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs

@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Texture.Astc
     internal struct IntegerEncoded
     {
         internal const int StructSize = 8;
-        private static readonly IntegerEncoded[] Encodings;
+        private static readonly IntegerEncoded[] _encodings;
 
         public enum EIntegerEncoding : byte
         {
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Texture.Astc
             Trit
         }
 
-        EIntegerEncoding _encoding;
+        readonly EIntegerEncoding _encoding;
         public byte NumberBits { get; private set; }
         public byte TritValue { get; private set; }
         public byte QuintValue { get; private set; }
@@ -23,11 +23,11 @@ namespace Ryujinx.Graphics.Texture.Astc
 
         static IntegerEncoded()
         {
-            Encodings = new IntegerEncoded[0x100];
+            _encodings = new IntegerEncoded[0x100];
 
-            for (int i = 0; i < Encodings.Length; i++)
+            for (int i = 0; i < _encodings.Length; i++)
             {
-                Encodings[i] = CreateEncodingCalc(i);
+                _encodings[i] = CreateEncodingCalc(i);
             }
         }
 
@@ -40,17 +40,17 @@ namespace Ryujinx.Graphics.Texture.Astc
             QuintValue = 0;
         }
 
-        public bool MatchesEncoding(IntegerEncoded other)
+        public readonly bool MatchesEncoding(IntegerEncoded other)
         {
             return _encoding == other._encoding && NumberBits == other.NumberBits;
         }
 
-        public EIntegerEncoding GetEncoding()
+        public readonly EIntegerEncoding GetEncoding()
         {
             return _encoding;
         }
 
-        public int GetBitLength(int numberVals)
+        public readonly int GetBitLength(int numberVals)
         {
             int totalBits = NumberBits * numberVals;
             if (_encoding == EIntegerEncoding.Trit)
@@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Texture.Astc
 
         public static IntegerEncoded CreateEncoding(int maxVal)
         {
-            return Encodings[maxVal];
+            return _encodings[maxVal];
         }
 
         private static IntegerEncoded CreateEncodingCalc(int maxVal)
@@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Texture.Astc
 
             ReadOnlySpan<byte> encodings = GetTritEncoding(encoded);
 
-            IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Trit, numberBitsPerValue);
+            IntegerEncoded intEncoded = new(EIntegerEncoding.Trit, numberBitsPerValue);
 
             for (int i = 0; i < 5; i++)
             {
@@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Texture.Astc
 
             for (int i = 0; i < 3; i++)
             {
-                IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Quint, numberBitsPerValue)
+                IntegerEncoded intEncoded = new(EIntegerEncoding.Quint, numberBitsPerValue)
                 {
                     BitValue = m[i],
                     QuintValue = encodings[i]
@@ -185,29 +185,29 @@ namespace Ryujinx.Graphics.Texture.Astc
                 switch (intEncoded.GetEncoding())
                 {
                     case EIntegerEncoding.Quint:
-                    {
-                        DecodeQuintBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
-                        numberValuesDecoded += 3;
+                        {
+                            DecodeQuintBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
+                            numberValuesDecoded += 3;
 
-                        break;
-                    }
+                            break;
+                        }
 
                     case EIntegerEncoding.Trit:
-                    {
-                        DecodeTritBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
-                        numberValuesDecoded += 5;
+                        {
+                            DecodeTritBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
+                            numberValuesDecoded += 5;
 
-                        break;
-                    }
+                            break;
+                        }
 
                     case EIntegerEncoding.JustBits:
-                    {
-                        intEncoded.BitValue = bitStream.ReadBits(intEncoded.NumberBits);
-                        decodeIntegerSequence.Add(ref intEncoded);
-                        numberValuesDecoded++;
+                        {
+                            intEncoded.BitValue = bitStream.ReadBits(intEncoded.NumberBits);
+                            decodeIntegerSequence.Add(ref intEncoded);
+                            numberValuesDecoded++;
 
-                        break;
-                    }
+                            break;
+                        }
                 }
             }
         }

+ 1 - 1
src/Ryujinx.Graphics.Texture/BC6Decoder.cs

@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Texture
                     int x2 = x * 4;
                     int bw = Math.Min(4, width - x2);
 
-                    DecodeBlock(blocks[y * wInBlocks + x], output64.Slice(y2 * width + x2), bw, bh, width, signed);
+                    DecodeBlock(blocks[y * wInBlocks + x], output64[(y2 * width + x2)..], bw, bh, width, signed);
                 }
             }
         }

+ 13 - 4
src/Ryujinx.Graphics.Texture/BC7Decoder.cs

@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Texture
                     int x2 = x * 4;
                     int bw = Math.Min(4, width - x2);
 
-                    DecodeBlock(blocks[y * wInBlocks + x], output32.Slice(y2 * width + x2), bw, bh, width);
+                    DecodeBlock(blocks[y * wInBlocks + x], output32[(y2 * width + x2)..], bw, bh, width);
                 }
             }
         }
@@ -177,9 +177,18 @@ namespace Ryujinx.Graphics.Texture
 
                         switch (rotation)
                         {
-                            case 1: color.A = color.R; color.R = a; break;
-                            case 2: color.A = color.G; color.G = a; break;
-                            case 3: color.A = color.B; color.B = a; break;
+                            case 1:
+                                color.A = color.R;
+                                color.R = a;
+                                break;
+                            case 2:
+                                color.A = color.G;
+                                color.G = a;
+                                break;
+                            case 3:
+                                color.A = color.B;
+                                color.B = a;
+                                break;
                         }
                     }
 

+ 32 - 32
src/Ryujinx.Graphics.Texture/BCnDecoder.cs

@@ -54,10 +54,10 @@ namespace Ryujinx.Graphics.Texture
 
                             if (copyHeight == 4)
                             {
-                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
-                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
-                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
-                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
+                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[lineBaseOOffs..]);
+                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width)..]);
+                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 2)..]);
+                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 3)..]);
                             }
 
                             for (int x = 0; x < w; x++)
@@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Texture
                                     }
                                 }
 
-                                data = data.Slice(8);
+                                data = data[8..];
                             }
                         }
 
@@ -142,10 +142,10 @@ namespace Ryujinx.Graphics.Texture
 
                             if (copyHeight == 4)
                             {
-                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
-                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
-                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
-                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
+                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[lineBaseOOffs..]);
+                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width)..]);
+                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 2)..]);
+                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 3)..]);
                             }
 
                             for (int x = 0; x < w; x++)
@@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Texture
                                 int baseX = x * BlockWidth;
                                 int copyWidth = Math.Min(BlockWidth, width - baseX);
 
-                                BC23DecodeTileRgb(tile, data.Slice(8));
+                                BC23DecodeTileRgb(tile, data[8..]);
 
                                 ulong block = BinaryPrimitives.ReadUInt64LittleEndian(data);
 
@@ -179,7 +179,7 @@ namespace Ryujinx.Graphics.Texture
                                     }
                                 }
 
-                                data = data.Slice(16);
+                                data = data[16..];
                             }
                         }
 
@@ -238,10 +238,10 @@ namespace Ryujinx.Graphics.Texture
 
                             if (copyHeight == 4)
                             {
-                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
-                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
-                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
-                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
+                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[lineBaseOOffs..]);
+                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width)..]);
+                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 2)..]);
+                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 3)..]);
                             }
 
                             for (int x = 0; x < w; x++)
@@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Texture
                                 int baseX = x * BlockWidth;
                                 int copyWidth = Math.Min(BlockWidth, width - baseX);
 
-                                BC23DecodeTileRgb(tile, data.Slice(8));
+                                BC23DecodeTileRgb(tile, data[8..]);
 
                                 ulong block = BinaryPrimitives.ReadUInt64LittleEndian(data);
 
@@ -276,7 +276,7 @@ namespace Ryujinx.Graphics.Texture
                                     }
                                 }
 
-                                data = data.Slice(16);
+                                data = data[16..];
                             }
                         }
 
@@ -305,7 +305,7 @@ namespace Ryujinx.Graphics.Texture
             int alignedWidth = BitUtils.AlignUp(width, 4);
 
             byte[] output = new byte[size];
-            Span<byte> outputSpan = new Span<byte>(output);
+            Span<byte> outputSpan = new(output);
 
             ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
 
@@ -338,10 +338,10 @@ namespace Ryujinx.Graphics.Texture
 
                             if (copyHeight == 4)
                             {
-                                outputLine0 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs));
-                                outputLine1 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + alignedWidth));
-                                outputLine2 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + alignedWidth * 2));
-                                outputLine3 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + alignedWidth * 3));
+                                outputLine0 = MemoryMarshal.Cast<byte, uint>(outputSpan[lineBaseOOffs..]);
+                                outputLine1 = MemoryMarshal.Cast<byte, uint>(outputSpan[(lineBaseOOffs + alignedWidth)..]);
+                                outputLine2 = MemoryMarshal.Cast<byte, uint>(outputSpan[(lineBaseOOffs + alignedWidth * 2)..]);
+                                outputLine3 = MemoryMarshal.Cast<byte, uint>(outputSpan[(lineBaseOOffs + alignedWidth * 3)..]);
                             }
 
                             for (int x = 0; x < w; x++)
@@ -382,7 +382,7 @@ namespace Ryujinx.Graphics.Texture
                                     }
                                 }
 
-                                data64 = data64.Slice(1);
+                                data64 = data64[1..];
                             }
                         }
 
@@ -450,10 +450,10 @@ namespace Ryujinx.Graphics.Texture
 
                             if (copyHeight == 4)
                             {
-                                outputLine0 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs));
-                                outputLine1 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + alignedWidth));
-                                outputLine2 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + alignedWidth * 2));
-                                outputLine3 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + alignedWidth * 3));
+                                outputLine0 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[lineBaseOOffs..]);
+                                outputLine1 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[(lineBaseOOffs + alignedWidth)..]);
+                                outputLine2 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[(lineBaseOOffs + alignedWidth * 2)..]);
+                                outputLine3 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[(lineBaseOOffs + alignedWidth * 3)..]);
                             }
 
                             for (int x = 0; x < w; x++)
@@ -507,7 +507,7 @@ namespace Ryujinx.Graphics.Texture
                                     }
                                 }
 
-                                data64 = data64.Slice(2);
+                                data64 = data64[2..];
                             }
                         }
 
@@ -548,7 +548,7 @@ namespace Ryujinx.Graphics.Texture
                 {
                     for (int z = 0; z < depth; z++)
                     {
-                        BC6Decoder.Decode(output.AsSpan().Slice(outputOffset), data.Slice(inputOffset), width, height, signed);
+                        BC6Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height, signed);
 
                         inputOffset += w * h * 16;
                         outputOffset += width * height * 8;
@@ -586,7 +586,7 @@ namespace Ryujinx.Graphics.Texture
                 {
                     for (int z = 0; z < depth; z++)
                     {
-                        BC7Decoder.Decode(output.AsSpan().Slice(outputOffset), data.Slice(inputOffset), width, height);
+                        BC7Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height);
 
                         inputOffset += w * h * 16;
                         outputOffset += width * height * 4;
@@ -813,7 +813,7 @@ namespace Ryujinx.Graphics.Texture
             {
                 Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
 
-                uint indices = BinaryPrimitives.ReadUInt32LittleEndian(input.Slice(4));
+                uint indices = BinaryPrimitives.ReadUInt32LittleEndian(input[4..]);
 
                 for (int i = 0; i < BlockWidth * BlockHeight; i++, indices >>= 2)
                 {
@@ -891,4 +891,4 @@ namespace Ryujinx.Graphics.Texture
             return r | (g & 0xff00) | (b & 0xff0000);
         }
     }
-}
+}

+ 3 - 5
src/Ryujinx.Graphics.Texture/BCnEncoder.cs

@@ -28,8 +28,6 @@ namespace Ryujinx.Graphics.Texture
 
             for (int l = 0; l < levels; l++)
             {
-                int rgba8Size = width * height * depth * layers * 4;
-
                 int w = BitUtils.DivRoundUp(width, BlockWidth);
                 int h = BitUtils.DivRoundUp(height, BlockHeight);
 
@@ -38,8 +36,8 @@ namespace Ryujinx.Graphics.Texture
                     for (int z = 0; z < depth; z++)
                     {
                         BC7Encoder.Encode(
-                            output.AsMemory().Slice(imageBaseOOffs),
-                            data.AsMemory().Slice(imageBaseIOffs),
+                            output.AsMemory()[imageBaseOOffs..],
+                            data.AsMemory()[imageBaseIOffs..],
                             width,
                             height,
                             EncodeMode.Fast | EncodeMode.Multithreaded);
@@ -57,4 +55,4 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
     }
-}
+}

+ 1 - 1
src/Ryujinx.Graphics.Texture/BlockLinearConstants.cs

@@ -7,4 +7,4 @@ namespace Ryujinx.Graphics.Texture
 
         public const int GobSize = GobStride * GobHeight;
     }
-}
+}

+ 12 - 12
src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs

@@ -15,24 +15,24 @@ namespace Ryujinx.Graphics.Texture
 
             public RobAndSliceSizes(int robSize, int sliceSize)
             {
-                RobSize   = robSize;
+                RobSize = robSize;
                 SliceSize = sliceSize;
             }
         }
 
-        private int _texBpp;
+        private readonly int _texBpp;
 
-        private int _bhMask;
-        private int _bdMask;
+        private readonly int _bhMask;
+        private readonly int _bdMask;
 
-        private int _bhShift;
-        private int _bdShift;
-        private int _bppShift;
+        private readonly int _bhShift;
+        private readonly int _bdShift;
+        private readonly int _bppShift;
 
-        private int _xShift;
+        private readonly int _xShift;
 
-        private int _robSize;
-        private int _sliceSize;
+        private readonly int _robSize;
+        private readonly int _sliceSize;
 
         // Variables for built in iteration.
         private int _yPart;
@@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Texture
 
             RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gobBlocksInY, gobBlocksInZ);
 
-            _robSize   = rsSizes.RobSize;
+            _robSize = rsSizes.RobSize;
             _sliceSize = rsSizes.SliceSize;
         }
 
@@ -192,4 +192,4 @@ namespace Ryujinx.Graphics.Texture
             return offset + _yzPart;
         }
     }
-}
+}

+ 3 - 3
src/Ryujinx.Graphics.Texture/Bpp12Pixel.cs

@@ -3,9 +3,9 @@
 namespace Ryujinx.Graphics.Texture
 {
     [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 12)]
-    public struct Bpp12Pixel
+    public readonly struct Bpp12Pixel
     {
-        private ulong _elem1;
-        private uint _elem2;
+        private readonly ulong _elem1;
+        private readonly uint _elem2;
     }
 }

+ 9 - 9
src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs

@@ -119,12 +119,12 @@ namespace Ryujinx.Graphics.Texture.Encoders
                         {
                             uint c = tile[i];
 
-                            if (!uniqueRGB.Slice(0, uniqueRGBCount).Contains(c & rgbMask))
+                            if (!uniqueRGB[..uniqueRGBCount].Contains(c & rgbMask))
                             {
                                 uniqueRGB[uniqueRGBCount++] = c & rgbMask;
                             }
 
-                            if (!uniqueAlpha.Slice(0, uniqueAlphaCount).Contains(c & alphaMask))
+                            if (!uniqueAlpha[..uniqueAlphaCount].Contains(c & alphaMask))
                             {
                                 uniqueAlpha[uniqueAlphaCount++] = c & alphaMask;
                             }
@@ -356,7 +356,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
 
             bool alphaSwapSubset = alphaIndices[0] >= (alphaIndexCount >> 1);
 
-            Block block = new Block();
+            Block block = new();
 
             int offset = 0;
 
@@ -591,7 +591,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
                     RgbaColor32 e132 = RgbaColor8.FromUInt32(c1).GetColor32();
 
                     palette[0] = e032;
-                    palette[palette.Length - 1] = e132;
+                    palette[^1] = e132;
 
                     for (int i = 1; i < palette.Length - 1; i++)
                     {
@@ -888,7 +888,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
 
             int distRange = Math.Max(1, maxDist - minDist);
 
-            RgbaColor32 nV = new RgbaColor32(n);
+            RgbaColor32 nV = new(n);
 
             int bestErrorSum = int.MaxValue;
             RgbaColor8 bestE0 = default;
@@ -922,8 +922,8 @@ namespace Ryujinx.Graphics.Texture.Encoders
 
                 for (int start = 0; start < numInterpolatedColors - maxIndex; start++)
                 {
-                    RgbaColor32 sumY = new RgbaColor32(0);
-                    RgbaColor32 sumXY = new RgbaColor32(0);
+                    RgbaColor32 sumY = new(0);
+                    RgbaColor32 sumXY = new(0);
 
                     for (int i = 0; i < indices.Length; i++)
                     {
@@ -933,8 +933,8 @@ namespace Ryujinx.Graphics.Texture.Encoders
                         sumXY += new RgbaColor32(start + indices[i]) * y;
                     }
 
-                    RgbaColor32 sumXV = new RgbaColor32(sumX);
-                    RgbaColor32 sumXXV = new RgbaColor32(sumXX);
+                    RgbaColor32 sumXV = new(sumX);
+                    RgbaColor32 sumXXV = new(sumXX);
                     RgbaColor32 m = RgbaColor32.DivideGuarded((nV * sumXY - sumXV * sumY) << 6, nV * sumXXV - sumXV * sumXV, 0);
                     RgbaColor32 b = ((sumY << 6) - m * sumXV) / nV;
 

+ 15 - 15
src/Ryujinx.Graphics.Texture/LayoutConverter.cs

@@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Texture
 
             int wAligned = BitUtils.AlignUp(width, alignment);
 
-            BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
+            BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
 
             unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
             {
@@ -126,14 +126,14 @@ namespace Ryujinx.Graphics.Texture
             int mipGobBlocksInY = gobBlocksInY;
             int mipGobBlocksInZ = gobBlocksInZ;
 
-            int gobWidth  = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+            int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
             int gobHeight = gobBlocksInY * GobHeight;
 
             for (int level = 0; level < levels; level++)
             {
-                int w = Math.Max(1, width  >> level);
+                int w = Math.Max(1, width >> level);
                 int h = Math.Max(1, height >> level);
-                int d = Math.Max(1, depth  >> level);
+                int d = Math.Max(1, depth >> level);
 
                 w = BitUtils.DivRoundUp(w, blockWidth);
                 h = BitUtils.DivRoundUp(h, blockHeight);
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Texture
 
                 int wAligned = BitUtils.AlignUp(w, alignment);
 
-                BlockLinearLayout layoutConverter = new BlockLinearLayout(
+                BlockLinearLayout layoutConverter = new(
                     wAligned,
                     h,
                     mipGobBlocksInY,
@@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Texture
             int bytesPerPixel,
             ReadOnlySpan<byte> data)
         {
-            int w = BitUtils.DivRoundUp(width,  blockWidth);
+            int w = BitUtils.DivRoundUp(width, blockWidth);
             int h = BitUtils.DivRoundUp(height, blockHeight);
 
             int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
@@ -301,7 +301,7 @@ namespace Ryujinx.Graphics.Texture
 
             int wAligned = BitUtils.AlignUp(width, alignment);
 
-            BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
+            BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
 
             unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
             {
@@ -390,14 +390,14 @@ namespace Ryujinx.Graphics.Texture
             int mipGobBlocksInY = gobBlocksInY;
             int mipGobBlocksInZ = gobBlocksInZ;
 
-            int gobWidth  = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+            int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
             int gobHeight = gobBlocksInY * GobHeight;
 
             for (int level = 0; level < levels; level++)
             {
-                int w = Math.Max(1, width  >> level);
+                int w = Math.Max(1, width >> level);
                 int h = Math.Max(1, height >> level);
-                int d = Math.Max(1, depth  >> level);
+                int d = Math.Max(1, depth >> level);
 
                 w = BitUtils.DivRoundUp(w, blockWidth);
                 h = BitUtils.DivRoundUp(h, blockHeight);
@@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Texture
 
                 int wAligned = BitUtils.AlignUp(w, alignment);
 
-                BlockLinearLayout layoutConverter = new BlockLinearLayout(
+                BlockLinearLayout layoutConverter = new(
                     wAligned,
                     h,
                     mipGobBlocksInY,
@@ -521,7 +521,7 @@ namespace Ryujinx.Graphics.Texture
             int bytesPerPixel,
             ReadOnlySpan<byte> data)
         {
-            int w = BitUtils.DivRoundUp(width,  blockWidth);
+            int w = BitUtils.DivRoundUp(width, blockWidth);
             int h = BitUtils.DivRoundUp(height, blockHeight);
 
             int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
@@ -573,9 +573,9 @@ namespace Ryujinx.Graphics.Texture
 
             for (int level = 0; level < levels; level++)
             {
-                int w = Math.Max(1, width  >> level);
+                int w = Math.Max(1, width >> level);
                 int h = Math.Max(1, height >> level);
-                int d = Math.Max(1, depth  >> level);
+                int d = Math.Max(1, depth >> level);
 
                 w = BitUtils.DivRoundUp(w, blockWidth);
                 h = BitUtils.DivRoundUp(h, blockHeight);
@@ -588,4 +588,4 @@ namespace Ryujinx.Graphics.Texture
             return layerSize * layers;
         }
     }
-}
+}

+ 17 - 17
src/Ryujinx.Graphics.Texture/OffsetCalculator.cs

@@ -7,30 +7,30 @@ namespace Ryujinx.Graphics.Texture
 {
     public class OffsetCalculator
     {
-        private int  _width;
-        private int  _height;
-        private int  _stride;
-        private bool _isLinear;
-        private int  _bytesPerPixel;
+        private readonly int _width;
+        private readonly int _height;
+        private readonly int _stride;
+        private readonly bool _isLinear;
+        private readonly int _bytesPerPixel;
 
-        private BlockLinearLayout _layoutConverter;
+        private readonly BlockLinearLayout _layoutConverter;
 
         // Variables for built in iteration.
         private int _yPart;
 
         public OffsetCalculator(
-            int  width,
-            int  height,
-            int  stride,
+            int width,
+            int height,
+            int stride,
             bool isLinear,
-            int  gobBlocksInY,
-            int  gobBlocksInZ,
-            int  bytesPerPixel)
+            int gobBlocksInY,
+            int gobBlocksInZ,
+            int bytesPerPixel)
         {
-            _width         = width;
-            _height        = height;
-            _stride        = stride;
-            _isLinear      = isLinear;
+            _width = width;
+            _height = height;
+            _stride = stride;
+            _isLinear = isLinear;
             _bytesPerPixel = bytesPerPixel;
 
             int wAlignment = GobStride / bytesPerPixel;
@@ -138,4 +138,4 @@ namespace Ryujinx.Graphics.Texture
             }
         }
     }
-}
+}

+ 11 - 11
src/Ryujinx.Graphics.Texture/PixelConverter.cs

@@ -87,9 +87,9 @@ namespace Ryujinx.Graphics.Texture
                 {
                     uint packed = inputSpan[offset++];
 
-                    uint outputPacked =  0xff000000;
-                         outputPacked |= (packed << 3) & 0x000000f8;
-                         outputPacked |= (packed << 8) & 0x00f80000;
+                    uint outputPacked = 0xff000000;
+                    outputPacked |= (packed << 3) & 0x000000f8;
+                    outputPacked |= (packed << 8) & 0x00f80000;
 
                     // Replicate 5 bit components.
                     outputPacked |= (outputPacked >> 5) & 0x00070007;
@@ -126,10 +126,10 @@ namespace Ryujinx.Graphics.Texture
 
                     uint a = forceAlpha ? 1 : (packed >> 15);
 
-                    uint outputPacked =  a * 0xff000000;
-                         outputPacked |= (packed << 3) & 0x000000f8;
-                         outputPacked |= (packed << 6) & 0x0000f800;
-                         outputPacked |= (packed << 9) & 0x00f80000;
+                    uint outputPacked = a * 0xff000000;
+                    outputPacked |= (packed << 3) & 0x000000f8;
+                    outputPacked |= (packed << 6) & 0x0000f800;
+                    outputPacked |= (packed << 9) & 0x00f80000;
 
                     // Replicate 5 bit components.
                     outputPacked |= (outputPacked >> 5) & 0x00070707;
@@ -198,10 +198,10 @@ namespace Ryujinx.Graphics.Texture
                 {
                     uint packed = inputSpan[offset++];
 
-                    uint outputPacked =  packed         & 0x0000000f;
-                         outputPacked |= (packed << 4)  & 0x00000f00;
-                         outputPacked |= (packed << 8)  & 0x000f0000;
-                         outputPacked |= (packed << 12) & 0x0f000000;
+                    uint outputPacked = packed & 0x0000000f;
+                    outputPacked |= (packed << 4) & 0x00000f00;
+                    outputPacked |= (packed << 8) & 0x000f0000;
+                    outputPacked |= (packed << 12) & 0x0f000000;
 
                     outputSpan[outOffset++] = outputPacked * 0x11;
                 }

+ 5 - 5
src/Ryujinx.Graphics.Texture/Size.cs

@@ -2,15 +2,15 @@ namespace Ryujinx.Graphics.Texture
 {
     public readonly struct Size
     {
-        public int Width  { get; }
+        public int Width { get; }
         public int Height { get; }
-        public int Depth  { get; }
+        public int Depth { get; }
 
         public Size(int width, int height, int depth)
         {
-            Width  = width;
+            Width = width;
             Height = height;
-            Depth  = depth;
+            Depth = depth;
         }
     }
-}
+}

+ 12 - 13
src/Ryujinx.Graphics.Texture/SizeCalculator.cs

@@ -1,6 +1,5 @@
 using Ryujinx.Common;
 using System;
-
 using static Ryujinx.Graphics.Texture.BlockLinearConstants;
 
 namespace Ryujinx.Graphics.Texture
@@ -48,16 +47,16 @@ namespace Ryujinx.Graphics.Texture
             int mipGobBlocksInY = gobBlocksInY;
             int mipGobBlocksInZ = gobBlocksInZ;
 
-            int gobWidth  = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+            int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
             int gobHeight = gobBlocksInY * GobHeight;
 
             int depthLevelOffset = 0;
 
             for (int level = 0; level < levels; level++)
             {
-                int w = Math.Max(1, width  >> level);
+                int w = Math.Max(1, width >> level);
                 int h = Math.Max(1, height >> level);
-                int d = Math.Max(1, depth  >> level);
+                int d = Math.Max(1, depth >> level);
 
                 w = BitUtils.DivRoundUp(w, blockWidth);
                 h = BitUtils.DivRoundUp(h, blockHeight);
@@ -104,7 +103,7 @@ namespace Ryujinx.Graphics.Texture
 
                     for (int z = 0; z < d; z++)
                     {
-                        int zLow  = z &  mask;
+                        int zLow = z & mask;
                         int zHigh = z & ~mask;
 
                         allOffsets[z + depthLevelOffset] = baseOffset + zLow * gobSize + zHigh * sliceSize;
@@ -159,7 +158,7 @@ namespace Ryujinx.Graphics.Texture
             {
                 for (int layer = 0; layer < layers; layer++)
                 {
-                    int baseIndex  = layer * levels;
+                    int baseIndex = layer * levels;
                     int baseOffset = layer * layerSize;
 
                     for (int level = 0; level < levels; level++)
@@ -234,10 +233,10 @@ namespace Ryujinx.Graphics.Texture
             int gobBlocksInZ,
             int gobBlocksInTileX)
         {
-            width  = BitUtils.DivRoundUp(width,  blockWidth);
+            width = BitUtils.DivRoundUp(width, blockWidth);
             height = BitUtils.DivRoundUp(height, blockHeight);
 
-            int gobWidth  = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+            int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
             int gobHeight = gobBlocksInY * GobHeight;
 
             int alignment = gobWidth;
@@ -251,11 +250,11 @@ namespace Ryujinx.Graphics.Texture
             (gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, 1, gobBlocksInY, gobBlocksInZ);
 
             int blockOfGobsHeight = gobBlocksInY * GobHeight;
-            int blockOfGobsDepth  = gobBlocksInZ;
+            int blockOfGobsDepth = gobBlocksInZ;
 
-            width  = BitUtils.AlignUp(width,  alignment);
+            width = BitUtils.AlignUp(width, alignment);
             height = BitUtils.AlignUp(height, blockOfGobsHeight);
-            depth  = BitUtils.AlignUp(depth,  blockOfGobsDepth);
+            depth = BitUtils.AlignUp(depth, blockOfGobsDepth);
 
             return new Size(width, height, depth);
         }
@@ -267,7 +266,7 @@ namespace Ryujinx.Graphics.Texture
             int blockHeight,
             int bytesPerPixel)
         {
-            width  = BitUtils.DivRoundUp(width,  blockWidth);
+            width = BitUtils.DivRoundUp(width, blockWidth);
             height = BitUtils.DivRoundUp(height, blockHeight);
 
             int widthAlignment = StrideAlignment / bytesPerPixel;
@@ -300,4 +299,4 @@ namespace Ryujinx.Graphics.Texture
             return (gobBlocksInY, gobBlocksInZ);
         }
     }
-}
+}

+ 22 - 22
src/Ryujinx.Graphics.Texture/SizeInfo.cs

@@ -20,14 +20,14 @@ namespace Ryujinx.Graphics.Texture
         public SizeInfo(int size)
         {
             _mipOffsets = new int[] { 0 };
-            AllOffsets  = new int[] { 0 };
-            SliceSizes  = new int[] { size };
-            LevelSizes  = new int[] { size };
-            _depth      = 1;
-            _levels     = 1;
-            LayerSize   = size;
-            TotalSize   = size;
-            _is3D       = false;
+            AllOffsets = new int[] { 0 };
+            SliceSizes = new int[] { size };
+            LevelSizes = new int[] { size };
+            _depth = 1;
+            _levels = 1;
+            LayerSize = size;
+            TotalSize = size;
+            _is3D = false;
         }
 
         internal SizeInfo(
@@ -35,21 +35,21 @@ namespace Ryujinx.Graphics.Texture
             int[] allOffsets,
             int[] sliceSizes,
             int[] levelSizes,
-            int   depth,
-            int   levels,
-            int   layerSize,
-            int   totalSize,
-            bool  is3D)
+            int depth,
+            int levels,
+            int layerSize,
+            int totalSize,
+            bool is3D)
         {
             _mipOffsets = mipOffsets;
-            AllOffsets  = allOffsets;
-            SliceSizes  = sliceSizes;
-            LevelSizes  = levelSizes;
-            _depth      = depth;
-            _levels     = levels;
-            LayerSize   = layerSize;
-            TotalSize   = totalSize;
-            _is3D       = is3D;
+            AllOffsets = allOffsets;
+            SliceSizes = sliceSizes;
+            LevelSizes = levelSizes;
+            _depth = depth;
+            _levels = levels;
+            LayerSize = layerSize;
+            TotalSize = totalSize;
+            _is3D = is3D;
         }
 
         public int GetMipOffset(int level)
@@ -116,4 +116,4 @@ namespace Ryujinx.Graphics.Texture
             }
         }
     }
-}
+}

+ 9 - 7
src/Ryujinx.Graphics.Texture/Utils/BC67Utils.cs

@@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.Texture.Utils
 {
     static class BC67Utils
     {
-        private static byte[][] _quantizationLut;
-        private static byte[][] _quantizationLutNoPBit;
+        private static readonly byte[][] _quantizationLut;
+        private static readonly byte[][] _quantizationLutNoPBit;
 
         static BC67Utils()
         {
@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Texture.Utils
             }
             else
             {
-                RgbaColor8 minColor = new RgbaColor8(255, 255, 255, 255);
+                RgbaColor8 minColor = new(255, 255, 255, 255);
                 RgbaColor8 maxColor = default;
 
                 for (int i = 0; i < tile.Length; i++)
@@ -1176,8 +1176,8 @@ namespace Ryujinx.Graphics.Texture.Utils
 
             int weight = (((weightIndex << 7) / ((1 << indexBitCount) - 1)) + 1) >> 1;
 
-            RgbaColor32 weightV = new RgbaColor32(weight);
-            RgbaColor32 invWeightV = new RgbaColor32(64 - weight);
+            RgbaColor32 weightV = new(weight);
+            RgbaColor32 invWeightV = new(64 - weight);
 
             return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6;
         }
@@ -1197,8 +1197,10 @@ namespace Ryujinx.Graphics.Texture.Utils
             int colorWeight = BC67Tables.Weights[colorIndexBitCount - 2][colorWeightIndex];
             int alphaWeight = BC67Tables.Weights[alphaIndexBitCount - 2][alphaWeightIndex];
 
-            RgbaColor32 weightV = new RgbaColor32(colorWeight);
-            weightV.A = alphaWeight;
+            RgbaColor32 weightV = new(colorWeight)
+            {
+                A = alphaWeight
+            };
             RgbaColor32 invWeightV = new RgbaColor32(64) - weightV;
 
             return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6;

+ 1 - 1
src/Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs

@@ -34,4 +34,4 @@ namespace Ryujinx.Graphics.Texture.Utils
             AlphaDepth = alphaDepth;
         }
     }
-}
+}

+ 2 - 2
src/Ryujinx.Graphics.Texture/Utils/Block.cs

@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Texture.Utils
             offset += bits;
         }
 
-        public ulong Decode(ref int offset, int bits)
+        public readonly ulong Decode(ref int offset, int bits)
         {
             ulong value;
             ulong mask = bits == 64 ? ulong.MaxValue : (1UL << bits) - 1;
@@ -52,4 +52,4 @@ namespace Ryujinx.Graphics.Texture.Utils
             return value;
         }
     }
-}
+}

+ 8 - 8
src/Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs

@@ -11,25 +11,25 @@ namespace Ryujinx.Graphics.Texture.Utils
 
         public int R
         {
-            get => _color.GetElement(0);
+            readonly get => _color.GetElement(0);
             set => _color = _color.WithElement(0, value);
         }
 
         public int G
         {
-            get => _color.GetElement(1);
+            readonly get => _color.GetElement(1);
             set => _color = _color.WithElement(1, value);
         }
 
         public int B
         {
-            get => _color.GetElement(2);
+            readonly get => _color.GetElement(2);
             set => _color = _color.WithElement(2, value);
         }
 
         public int A
         {
-            get => _color.GetElement(3);
+            readonly get => _color.GetElement(3);
             set => _color = _color.WithElement(3, value);
         }
 
@@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Texture.Utils
         }
 
         [MethodImpl(MethodImplOptions.AggressiveInlining)]
-        public RgbaColor8 GetColor8()
+        public readonly RgbaColor8 GetColor8()
         {
             if (Sse41.IsSupported)
             {
@@ -211,17 +211,17 @@ namespace Ryujinx.Graphics.Texture.Utils
             return (byte)Math.Clamp(value, 0, 255);
         }
 
-        public override int GetHashCode()
+        public readonly override int GetHashCode()
         {
             return HashCode.Combine(R, G, B, A);
         }
 
-        public override bool Equals(object obj)
+        public readonly override bool Equals(object obj)
         {
             return obj is RgbaColor32 other && Equals(other);
         }
 
-        public bool Equals(RgbaColor32 other)
+        public readonly bool Equals(RgbaColor32 other)
         {
             return _color.Equals(other._color);
         }

+ 4 - 4
src/Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs

@@ -54,22 +54,22 @@ namespace Ryujinx.Graphics.Texture.Utils
             return Unsafe.As<RgbaColor8, uint>(ref this);
         }
 
-        public override int GetHashCode()
+        public readonly override int GetHashCode()
         {
             return HashCode.Combine(R, G, B, A);
         }
 
-        public override bool Equals(object obj)
+        public readonly override bool Equals(object obj)
         {
             return obj is RgbaColor8 other && Equals(other);
         }
 
-        public bool Equals(RgbaColor8 other)
+        public readonly bool Equals(RgbaColor8 other)
         {
             return R == other.R && G == other.G && B == other.B && A == other.A;
         }
 
-        public byte GetComponent(int index)
+        public readonly byte GetComponent(int index)
         {
             return index switch
             {

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