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@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu
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// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
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// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
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TextureManager.ReloadPools();
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TextureManager.ReloadPools();
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- MemoryManager.Physical.BufferCache.QueuePrune();
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+ memoryManager.Physical.BufferCache.QueuePrune();
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}
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}
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/// <summary>
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/// <summary>
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@@ -84,7 +84,9 @@ namespace Ryujinx.Graphics.Gpu
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private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
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private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
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{
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{
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TextureManager.ReloadPools();
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TextureManager.ReloadPools();
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- MemoryManager.Physical.BufferCache.QueuePrune();
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+
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+ var memoryManager = Volatile.Read(ref _memoryManager);
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+ memoryManager?.Physical.BufferCache.QueuePrune();
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}
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}
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/// <summary>
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/// <summary>
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