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@@ -322,10 +322,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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void WriteUserDefinedOutput(int index, int primIndex)
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{
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- Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(0));
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- Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(1));
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- Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(2));
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- Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(3));
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+ Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(0));
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+ Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(1));
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+ Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(2));
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+ Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(3));
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this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(0), x);
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this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(1), y);
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