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@@ -0,0 +1,120 @@
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+using System;
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+using System.Runtime.InteropServices;
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+using OpenTK.Graphics.OpenGL;
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+using Ryujinx.Common.Logging;
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+using Ryujinx.Graphics.GAL;
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+using Ryujinx.Graphics.OpenGL.Image;
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+
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+namespace Ryujinx.Graphics.OpenGL
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+{
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+ class PersistentBuffers : IDisposable
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+ {
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+ private PersistentBuffer _main = new PersistentBuffer();
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+ private PersistentBuffer _background = new PersistentBuffer();
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+
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+ public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
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+
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+ public void Dispose()
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+ {
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+ _main?.Dispose();
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+ _background?.Dispose();
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+ }
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+ }
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+
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+ class PersistentBuffer : IDisposable
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+ {
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+ private IntPtr _bufferMap;
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+ private int _copyBufferHandle;
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+ private int _copyBufferSize;
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+
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+ private void EnsureBuffer(int requiredSize)
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+ {
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+ if (_copyBufferSize < requiredSize && _copyBufferHandle != 0)
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+ {
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+ GL.DeleteBuffer(_copyBufferHandle);
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+
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+ _copyBufferHandle = 0;
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+ }
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+
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+ if (_copyBufferHandle == 0)
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+ {
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+ _copyBufferHandle = GL.GenBuffer();
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+ _copyBufferSize = requiredSize;
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+
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+ GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
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+ GL.BufferStorage(BufferTarget.CopyWriteBuffer, requiredSize, IntPtr.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
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+
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+ _bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
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+ }
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+ }
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+
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+ private void Sync()
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+ {
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+ GL.MemoryBarrier(MemoryBarrierFlags.ClientMappedBufferBarrierBit);
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+
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+ IntPtr sync = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
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+ WaitSyncStatus syncResult = GL.ClientWaitSync(sync, ClientWaitSyncFlags.SyncFlushCommandsBit, 1000000000);
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+
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+ if (syncResult == WaitSyncStatus.TimeoutExpired)
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+ {
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+ Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to sync persistent buffer state within 1000ms. Continuing...");
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+ }
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+
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+ GL.DeleteSync(sync);
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+ }
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+
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+ public byte[] GetTextureData(TextureView view)
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+ {
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+ int size = 0;
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+
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+ for (int level = 0; level < view.Info.Levels; level++)
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+ {
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+ size += view.Info.GetMipSize(level);
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+ }
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+
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+ EnsureBuffer(size);
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+
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+ GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
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+
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+ view.WriteToPbo(0, false);
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+
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+ GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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+
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+ byte[] data = new byte[size];
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+
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+ Sync();
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+
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+ Marshal.Copy(_bufferMap, data, 0, size);
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+
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+ return data;
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+ }
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+
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+ public byte[] GetBufferData(BufferHandle buffer, int offset, int size)
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+ {
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+ EnsureBuffer(size);
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+
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+ GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
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+ GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
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+
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+ GL.CopyBufferSubData(BufferTarget.CopyReadBuffer, BufferTarget.CopyWriteBuffer, (IntPtr)offset, IntPtr.Zero, size);
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+
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+ GL.BindBuffer(BufferTarget.CopyWriteBuffer, 0);
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+
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+ byte[] data = new byte[size];
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+
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+ Sync();
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+
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+ Marshal.Copy(_bufferMap, data, 0, size);
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+
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+ return data;
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+ }
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+
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+ public void Dispose()
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+ {
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+ if (_copyBufferHandle != 0)
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+ {
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+ GL.DeleteBuffer(_copyBufferHandle);
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+ }
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+ }
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+ }
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+}
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