瀏覽代碼

Fix doubling of detected gamepads on program start (#3398)

* Fix doubling of detected gamepads (sometimes the connected event is fired when the app starts even though the pad was connected for some time now).

The fix rejects the gamepad if one with the same ID is already present.

* Fixed review findings
RhavoX 3 年之前
父節點
當前提交
c881cd2d14
共有 1 個文件被更改,包括 7 次插入0 次删除
  1. 7 0
      Ryujinx.Input.SDL2/SDL2GamepadDriver.cs

+ 7 - 0
Ryujinx.Input.SDL2/SDL2GamepadDriver.cs

@@ -79,6 +79,13 @@ namespace Ryujinx.Input.SDL2
                     return;
                 }
 
+                // Sometimes a JoyStick connected event fires after the app starts even though it was connected before
+                // so it is rejected to avoid doubling the entries.
+                if (_gamepadsIds.Contains(id))
+                {
+                    return;
+                }
+
                 if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
                 {
                     _gamepadsIds.Add(id);