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Reregister flush actions when taking a buffer's modified range list.

Fixes a regression from #2663 where buffer flush would not happen after a resize. Specifically caused the world map in Yoshi's Crafted World to flash.

I have other planned changes to this class so this might change soon, but this regression could affect a lot so it couldn't wait.
riperiperi hace 4 años
padre
commit
c61c1ea898

+ 15 - 11
Ryujinx.Graphics.Gpu/Memory/Buffer.cs

@@ -299,24 +299,28 @@ namespace Ryujinx.Graphics.Gpu.Memory
                     _syncActionRegistered = true;
                 }
 
+                Action<ulong, ulong> registerRangeAction = (ulong address, ulong size) =>
+                {
+                    if (_useGranular)
+                    {
+                        _memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
+                    }
+                    else
+                    {
+                        _memoryTracking.RegisterAction(_externalFlushDelegate);
+                    }
+                };
+
                 if (_modifiedRanges == null)
                 {
                     _modifiedRanges = from._modifiedRanges;
+                    _modifiedRanges.ReregisterRanges(registerRangeAction);
+
                     from._modifiedRanges = null;
                 }
                 else
                 {
-                    _modifiedRanges.InheritRanges(from._modifiedRanges, (ulong address, ulong size) =>
-                    {
-                        if (_useGranular)
-                        {
-                            _memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
-                        }
-                        else
-                        {
-                            _memoryTracking.RegisterAction(_externalFlushDelegate);
-                        }
-                    });
+                    _modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
                 }
             }
         }

+ 16 - 0
Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs

@@ -318,6 +318,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
         }
 
+        /// <summary>
+        /// Calls the given action for modified ranges that aren't from the current sync number.
+        /// </summary>
+        /// <param name="rangeAction">The action to call for each modified range</param>
+        public void ReregisterRanges(Action<ulong, ulong> rangeAction)
+        {
+            ulong currentSync = _context.SyncNumber;
+            foreach (BufferModifiedRange range in this)
+            {
+                if (range.SyncNumber != currentSync)
+                {
+                    rangeAction(range.Address, range.Size);
+                }
+            }
+        }
+
         private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
         {
             Remove(overlap);