|
@@ -7,10 +7,20 @@ namespace Ryujinx.Graphics
|
|
|
{
|
|
{
|
|
|
public class GpuResourceManager
|
|
public class GpuResourceManager
|
|
|
{
|
|
{
|
|
|
|
|
+ private enum ImageType
|
|
|
|
|
+ {
|
|
|
|
|
+ None,
|
|
|
|
|
+ Texture,
|
|
|
|
|
+ ColorBuffer,
|
|
|
|
|
+ ZetaBuffer
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
private NvGpu Gpu;
|
|
private NvGpu Gpu;
|
|
|
|
|
|
|
|
private HashSet<long>[] UploadedKeys;
|
|
private HashSet<long>[] UploadedKeys;
|
|
|
|
|
|
|
|
|
|
+ private Dictionary<long, ImageType> ImageTypes;
|
|
|
|
|
+
|
|
|
public GpuResourceManager(NvGpu Gpu)
|
|
public GpuResourceManager(NvGpu Gpu)
|
|
|
{
|
|
{
|
|
|
this.Gpu = Gpu;
|
|
this.Gpu = Gpu;
|
|
@@ -21,26 +31,21 @@ namespace Ryujinx.Graphics
|
|
|
{
|
|
{
|
|
|
UploadedKeys[Index] = new HashSet<long>();
|
|
UploadedKeys[Index] = new HashSet<long>();
|
|
|
}
|
|
}
|
|
|
|
|
+
|
|
|
|
|
+ ImageTypes = new Dictionary<long, ImageType>();
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
|
|
public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
|
|
|
{
|
|
{
|
|
|
long Size = (uint)ImageUtils.GetSize(NewImage);
|
|
long Size = (uint)ImageUtils.GetSize(NewImage);
|
|
|
|
|
|
|
|
- MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
|
|
|
|
|
|
|
+ ImageTypes[Position] = ImageType.ColorBuffer;
|
|
|
|
|
|
|
|
- bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
|
|
|
|
|
-
|
|
|
|
|
- if (IsCached && CachedImage.SizeMatches(NewImage))
|
|
|
|
|
|
|
+ if (!TryReuse(Vmm, Position, NewImage))
|
|
|
{
|
|
{
|
|
|
- Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
|
|
|
|
|
- Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
|
|
|
|
|
-
|
|
|
|
|
- return;
|
|
|
|
|
|
|
+ Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
- Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
|
|
|
|
|
-
|
|
|
|
|
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
|
|
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
@@ -48,38 +53,49 @@ namespace Ryujinx.Graphics
|
|
|
{
|
|
{
|
|
|
long Size = (uint)ImageUtils.GetSize(NewImage);
|
|
long Size = (uint)ImageUtils.GetSize(NewImage);
|
|
|
|
|
|
|
|
- MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
|
|
|
|
|
|
|
+ ImageTypes[Position] = ImageType.ZetaBuffer;
|
|
|
|
|
|
|
|
- bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
|
|
|
|
|
-
|
|
|
|
|
- if (IsCached && CachedImage.SizeMatches(NewImage))
|
|
|
|
|
|
|
+ if (!TryReuse(Vmm, Position, NewImage))
|
|
|
{
|
|
{
|
|
|
- Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
|
|
|
|
|
- Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
|
|
|
|
|
-
|
|
|
|
|
- return;
|
|
|
|
|
|
|
+ Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
- Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
|
|
|
|
|
-
|
|
|
|
|
Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
|
|
Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
|
|
public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
|
|
|
{
|
|
{
|
|
|
- long Size = (uint)ImageUtils.GetSize(NewImage);
|
|
|
|
|
|
|
+ PrepareSendTexture(Vmm, Position, NewImage);
|
|
|
|
|
+
|
|
|
|
|
+ if (TexIndex >= 0)
|
|
|
|
|
+ {
|
|
|
|
|
+ Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ ImageTypes[Position] = ImageType.Texture;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private void PrepareSendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
|
|
|
|
|
+ {
|
|
|
|
|
+ long Size = ImageUtils.GetSize(NewImage);
|
|
|
|
|
|
|
|
- if (!MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
|
|
|
|
|
|
|
+ bool SkipCheck = false;
|
|
|
|
|
+
|
|
|
|
|
+ if (ImageTypes.TryGetValue(Position, out ImageType OldType))
|
|
|
{
|
|
{
|
|
|
- if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
|
|
|
|
|
|
|
+ if (OldType == ImageType.ColorBuffer || OldType == ImageType.ZetaBuffer)
|
|
|
{
|
|
{
|
|
|
- Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
|
|
|
|
|
|
|
+ //Avoid data destruction
|
|
|
|
|
+ MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture);
|
|
|
|
|
|
|
|
- if (TexIndex >= 0)
|
|
|
|
|
- {
|
|
|
|
|
- Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ SkipCheck = true;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
|
|
+ if (SkipCheck || !MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
|
|
|
|
|
+ {
|
|
|
|
|
+ if (TryReuse(Vmm, Position, NewImage))
|
|
|
|
|
+ {
|
|
|
return;
|
|
return;
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
@@ -87,16 +103,18 @@ namespace Ryujinx.Graphics
|
|
|
byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
|
|
byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
|
|
|
|
|
|
|
|
Gpu.Renderer.Texture.Create(Position, Data, NewImage);
|
|
Gpu.Renderer.Texture.Create(Position, Data, NewImage);
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
- if (TexIndex >= 0)
|
|
|
|
|
|
|
+ private bool TryReuse(NvGpuVmm Vmm, long Position, GalImage NewImage)
|
|
|
|
|
+ {
|
|
|
|
|
+ if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
|
|
|
{
|
|
{
|
|
|
- Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
|
|
|
|
|
|
|
+ Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
|
|
|
|
|
+
|
|
|
|
|
+ return true;
|
|
|
}
|
|
}
|
|
|
- }
|
|
|
|
|
|
|
|
|
|
- private void MarkAsCached(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
|
|
|
|
|
- {
|
|
|
|
|
- Vmm.IsRegionModified(Position, Size, Type);
|
|
|
|
|
|
|
+ return false;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
|
|
private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
|