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Use new LINQ Order() methods (#3851)

Berkan Diler 3 lat temu
rodzic
commit
b96794e72b

+ 2 - 2
Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs

@@ -525,7 +525,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
 
         private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
         private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
         {
         {
-            foreach (int attr in attrs.OrderBy(x => x))
+            foreach (int attr in attrs.Order())
             {
             {
                 DeclareInputAttributePerPatch(context, attr);
                 DeclareInputAttributePerPatch(context, attr);
             }
             }
@@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
 
         private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
         private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
         {
         {
-            foreach (int attr in attrs.OrderBy(x => x))
+            foreach (int attr in attrs.Order())
             {
             {
                 DeclareOutputAttributePerPatch(context, attr);
                 DeclareOutputAttributePerPatch(context, attr);
             }
             }

+ 1 - 1
Ryujinx.Graphics.Shader/Translation/Translator.cs

@@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 
 
             if (context.Config.NextUsedInputAttributesPerPatch != null)
             if (context.Config.NextUsedInputAttributesPerPatch != null)
             {
             {
-                foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.OrderBy(x => x))
+                foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.Order())
                 {
                 {
                     InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
                     InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
                 }
                 }